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Czas Honoru: Operacja Most III

#140682BGG ↗

2013 · 2-2 players · 30min · weight 2.35 · 135 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
140682
Name
Czas Honoru: Operacja Most III
Year
2013
Rank
14843
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.3529
Num weights
17
Bayes avg
5.53864
Average
6.30281
Users rated
135
Num owned
330
Wanting
3
Wishing
29
Num comments
52
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Campaign / Battle Card DrivenDice RollingHand ManagementVariable Player Powers
Categories (3)
Card GameWargameWorld War II
Description (2133 chars)

German occupied Poland, 1944. Beyond the reach of Allied intelligence and bomber commands, the Germans establish a secret facility, where a terrifying weapon is being tested. V-2, Hitler's Wunderwaffe, a ballistic missile able to wipe London from the map and win the war, bringing Britain to her knees. But the deepest secrets of German war technology are revealed by the UK's staunchest allies - the Poles... Czas Honoru: Operacja Most III – a.k.a. Days of Honor: Operation Wildhorn III – is a fast-paced, tactical card wargame for two players. The first player takes the role of the Polish commander. His goal is to collect fragments from rockets test-fired from the German missile base. The second player takes the role of the German commander and is trying to protect the secrets of the rocket testing area. The game lasts four turns. Each turn begins with a missile test, which scatters new fragments of the rocket in the peripheral area surrounding the testing ground. Players alternately take turns during which they place their units on the table and perform actions. Players use scouts to collect missile fragments, but they need to be protected by soldiers and partisans because enemy contact can lead to combat. These actions are supported by elite units: Polish Unseen and Silent commandos and German SS Stormtroopers, who are able to penetrate enemy lines. In addition, players build a network of command and support units, which allows them to effectively carry out their actions. Players also affect the course of the game during their opponent's moves, playing cards for immediate effects. And each side has a set of unique events, e.g., Germans can use their logistical advantages while Poles can hide, and even evacuate rocket fragments to England! To determine combat and exploration results, players each use a six-sided die, but they have many opportunities to modify the results, so a good plan should work even with bad luck. At the end of the game, the player with more rocket parts wins. This means the player successfully stole (Polish) or concealed (German) the secrets of the V-2 weapon.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.