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High Heavens

#140314BGG ↗

2015 · 2-4 players · 75min · weight 2.29 · 157 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
140314
Name
High Heavens
Year
2015
Rank
9960
Min players
2
Max players
4
Playing time
75
Min playtime
30
Max playtime
75
Avg weight
2.2857
Num weights
14
Bayes avg
5.58909
Average
7.29258
Users rated
157
Num owned
369
Wanting
24
Wishing
192
Num comments
63
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action PointsGrid MovementHand Management
Categories (5)
Card GameFightingMiniaturesMythologyWargame
Description (1424 chars)

High Heavens sets the players in the clouds, fighting for ultimate power above the earth. High Heavens is a two player, tactical strategy game played on a hex grid, pitting Norse gods against Greek gods. The game is won when either all 12 gods in an entire pantheon is wiped out, or when Asgard or Mt. Olympus is destroyed. Players draw five cards every turn and then are allowed 3 actions. These actions can include Invoking a god, Moving, Attacking, playing a Divine Power card, using a god's Special Ability or Acquiring a dropped bonus chip. Red chips are stacked under each character to represent that characters health. Modifiers such as Attack Bonus, Armor, or Disabled are also represented by different colored chips. No two gods are alike, and their actions and abilities closely correlate to the mythology they were derived from. The luck of the cards you draw forces you to change your strategy from game to game. There is no reshuffling when you are out of cards, so once a god is dead, they're dead. Game play takes about a half an hour to an hour, depending on the players' skill, luck of the draw and the strategies used. Created by award-winning video game industry veteran Ryan Lesser (Guitar Hero, Rock Band, Beatles:Rock Band, Dance Central...), High Heavens is a 2-player, expandable board game that utilizes lessons learned from 15 years of video game creation and a lifetime of playing board games.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.