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Chicago

#1398BGG ↗

1986 · 2-4 players · 120min · weight 2.13 · 231 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1398
Name
Chicago
Year
1986
Rank
27299
Min players
2
Max players
4
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
2.125
Num weights
16
Bayes avg
5.49262
Average
5.45411
Users rated
231
Num owned
712
Wanting
3
Wishing
16
Num comments
93
Fetched at
Wed Apr 29 2026 05:47:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area Majority / InfluenceArea Movement
Categories (2)
FightingMafia
Description (1512 chars)

extrapolated from the English translation of the rules. Chicago is played in a city in which the bars and casinos are being fought over. The winner is the person who succeeds at one of the following three goals, and can stay that way up through the end of a game phase. - The owner of 3 of the 4 casinos, - The owner of all 8 bars in the central square, - The owner of 5 thugs with 4 rings each. If no one manages to reach a goal by the end of the 24th turn, the winner is the player with the biggest fortune. The board shows a map with streets and buildings. Each Quarter has the same layout, with the central place in the middle of the board. Bars and Casinos: Each bar is a space. Each Quarter has a casino and 22 bars of different values but each Quarter has an overall value of 72,000. Players can use thugs to help control a Quarter A game of Chicago runs at most 4 phases (a-d). In each phase, there are 6 rounds. End of a phase: At the end of each set of 6 game turns, a phase ends. All players receive the value of bars and casinos they own. Each player counts the value of their buildings marked with their chips. The player then gets that value in cash. Game End: The game ends when a player has achieved one of the goals at the end of a phase. If the game makes it to the end of phase D, and no one has reached a goal, the game ends. Players receive income from bars and casinos, then the player with the most money wins. The value of thugs is added to cash on hand to determine the winner.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.