← all games

Chickamauga: The Last Victory, 20 September 1863

#13920BGG ↗

1975 · 2-2 players · 120min · weight 2.06 · 118 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
13920
Name
Chickamauga: The Last Victory, 20 September 1863
Year
1975
Rank
11206
Min players
2
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.0625
Num weights
16
Bayes avg
5.57089
Average
6.98983
Users rated
118
Num owned
277
Wanting
4
Wishing
21
Num comments
68
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingGrid MovementHexagon GridMovement PointsSimulationZone of Control
Categories (3)
American Civil WarPost-NapoleonicWargame
Description (1344 chars)

"Chickamauga is a simulation on a Grand Tactical level of the battle which took place between the Union Army of the Cumberland and the Confederate Army of the Tennessee in September, 1863. The battle occurred around Chickamauga Creek, a tributary of the Tennessee River, in Norhern Georgia." (from the Chickamauga rules folder.) Chickamauga is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included. Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy. A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.