← all games

Archer: The Danger Zone! Board Game

#137336BGG ↗

2014 · 2-8 players · 40min · weight 1.40 · 218 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
137336
Name
Archer: The Danger Zone! Board Game
Year
2014
Rank
30162
Min players
2
Max players
8
Playing time
40
Min playtime
40
Max playtime
40
Avg weight
1.4
Num weights
15
Bayes avg
5.43325
Average
4.75069
Users rated
218
Num owned
590
Wanting
11
Wishing
82
Num comments
78
Fetched at
Sat May 02 2026 17:31:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingTake That
Categories (4)
HumorMature / AdultMovies / TV / Radio themeSpies / Secret Agents
Description (1738 chars)

Game description from the publisher: Channeling the action, adventure and danger that comes with everyday life in the Archer animated series, Archer: The Danger Zone! Board Game lets fans play as their favorite secret agent or staffer and compete against other players. The object of the game is to gain the Upper Hand over your opponents by insulting them, doing well on missions (quite the ego boost), and encountering random guest stars and secondary characters from the show. Each player starts with five Upper Hand, and the first player to have 20 Upper Hand wins. Each player chooses one of the following characters to play: Archer, Lana, Malory, Cyril, Pam, Cheryl, Ray or Dr. Krieger. The insults and dirty tricks you deliver to the other players are based on actual quotes from the show that your character makes. The cards in your unique deck of twenty cards give you the ability to hurl insults, "come on" to another character, or say something that builds up your character's own ego. Naturally you'll have plenty of opportunities to belittle your co-workers while in the office and out in the field. Doing so will knock them down a peg or two on the Upper Hand track. The action takes place at the ISIS Headquarters, though spy missions send the gang off to exotic locales each round of play. The game features six important office locations within ISIS, but you (typically) play with around four of them, making each game play out very differently since the "Office Map" varies from game to game. Each location does something different, but only the first person to go to each location each round gets the benefit listed on that location. Surely there will be no name calling when another player beats you to the punch!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.