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Ignis

#136240BGG ↗

2013 · 2-2 players · 20min · weight 1.56 · 230 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
136240
Name
Ignis
Year
2013
Rank
13543
Min players
2
Max players
2
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.5556
Num weights
9
Bayes avg
5.54747
Average
6.10673
Users rated
230
Num owned
452
Wanting
5
Wishing
63
Num comments
51
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Pattern BuildingSquare Grid
Categories (1)
Abstract Strategy
Description (1407 chars)

Fire and water! These two elements fight for supremacy in Ignis, and round by round players shove a piece into the playing area, trying to push off an opposing piece. If you use clever tactics, you might even finish off an entire row in one go! Which will win in the end: fire or water? The 6x6 game board starts with eight tiles of each player – one being fire, the other water – in a fixed arrangement. Twelve air tiles and nine earth tiles start play off the board; all of the non-earth tiles have earth on their reverse side. On a turn, a player takes a neutral tile from off the board and slides it onto an edge space, which means at the start of the game the 6x6 border. If this edge space is occupied, the neutral tile pushes those tiles before it. If a non-earth tile is pushed off the edge of the board, flip it to the earth side. Earth tiles can be moved, but they cannot be pushed off the board! If an outer edge of the playing area ever contains only tiles of the same element, remove these tiles from the board. These spaces are now off-limits on future turns. Thus, when the first edge is removed, pretend that the playing area is 5x6; when the second edge is removed, the playing area will be 4x6 or 5x5. Removing one row of tiles might cause another row to be removed afterward. As soon as either fire or water are eliminated from the playing area, the opposing player wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.