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Web of Gold

#1348BGG ↗

1987 · 2-6 players · 120min · weight 1.70 · 182 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1348
Name
Web of Gold
Year
1987
Rank
21500
Min players
2
Max players
6
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
1.6957
Num weights
23
Bayes avg
5.51325
Average
5.70313
Users rated
182
Num owned
429
Wanting
10
Wishing
48
Num comments
77
Fetched at
Wed Apr 29 2026 05:38:20 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Pick-up and Deliver
Categories (4)
AdventureAnimalsExplorationMaze
Description (1561 chars)

The players are adventurers seeking gold in an abandoned mine. Each ventures into the mine equipped with a lantern (with a limited amount of oil). The outer ring of hexes can be searched for additional equipment (torches, oil to refuel the lamp, mushrooms...) whilst the inner hexes are where the gold is to be found. First player to bring back six gold nuggets wins. Or,if all adventurers are killed, the player whose spider has scored the most kills wins... Finding gold isn't as easy as it seems; the richest hexes (smack in the mine's center, of course) only yield gold on a 4+ (on a d6); using the lantern gives a +1. Where it gets really fun is with the mine's other denizens: each player controls, in addition to his adventurer, a spider that hops from rock column to rock column (the pivot points where hexes meet; the board is 3D so this works really well) spinning webs --little cardboard barriers that slide into place between rock pillars. Adventurers "attack" the webs when they try to step through and could stay tangled (the adventurer pieces are slotted so they can be put on top of the web they're stuck in). Whilst thus caught, spiders can try to bite them --four bites and you're eliminated! The lantern is very useful in such a case as its light scares the spiders away. The spiders can co-operate to build stronger webs, and it isn't unusual for one spider to strengthen the web an adventurer is caught in so another spider has a better chance of biting him. All in all, a very enjoyable game. Works best with the full set of six players.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.