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Spin Monkeys

#132188BGG ↗

2012 · 2-8 players · 45min · weight 1.62 · 197 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
132188
Name
Spin Monkeys
Year
2012
Rank
21895
Min players
2
Max players
8
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.6154
Num weights
13
Bayes avg
5.51204
Average
5.74474
Users rated
197
Num owned
361
Wanting
8
Wishing
26
Num comments
73
Fetched at
Wed Apr 29 2026 05:35:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Action QueueHand Management
Categories (1)
Animals
Description (1467 chars)

In Spin Monkeys, one of four winners in Rio Grande Games' 2009 game design competition, you are a monkey in the jungle when one day a wayward carnival makes a stop. You and your fellow monkeys jump in the bumper cars and away you go. You have no idea why there is fruit all over the arena floor, but you aim to grab as much of it for yourself as possible! Game synopsis: Spin Monkeys has each player starting on a junction at the edge of the board with a hand of 5 cards. The cards have 8 possible degrees of rotation from 45 to a full 360 degrees. On each turn players choose a card, rotate their monkey clockwise to the degree, then move one junction per played card in front of them. On the first turn you only go one junction, but as the game goes you can travel more junctions as you play more cards, picking up all the fruit you glide over, apples, oranges and bananas, leaving peels. Some cards have text that let you do special actions, like taking more fruit, or rotating during your movement. As you go faster, traveling more junctions per turn, it becomes harder to avoid running into the sides of the board or other monkeys. When you bump into the side of the board you lose cards, slowing you down. If you crash into another monkey you get to spin them, and steal a piece of fruit. After you play your hand, you get 5 new cards to direct your monkey with. Game goes until only one kind of fruit is left on the board. Most points in fruit wins!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.