← all games

The Hobbit: An Unexpected Journey

#131530BGG ↗

2012 · 2-4 players · 15min · weight 1.30 · 165 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
131530
Name
The Hobbit: An Unexpected Journey
Year
2012
Rank
27380
Min players
2
Max players
4
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.3
Num weights
10
Bayes avg
5.49219
Average
5.51394
Users rated
165
Num owned
609
Wanting
5
Wishing
29
Num comments
61
Fetched at
Wed Apr 29 2026 05:43:13 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
MemoryModular BoardRoll / Spin and MoveSet Collection
Categories (4)
Children's GameFantasyMemoryNovel-based
Description (1990 chars)

Bilbo Baggins lives in the quaint village of Hobbiton, but today his comfort has been shattered by the arrival of 13 Dwarves. They have convinced Bilbo to embark on a most unexpected journey – but first Gandalf, along with the Dwarves Dwalin, Kili and Fili, must find the other ten Dwarves who are lost in the Hobbit holes of Hobbiton. In The Hobbit: An Unexpected Journey, the players first build the game out of LEGO bricks, then they take turns rolling a special six-sided die. If a player rolls 1-3, he moves his figure the number of spaces rolled and uses a torch to lift a piece out of the Hobbit hole on which he landed. Hopefully the bottom of the piece shows a Dwarf. If so, the player keeps the Dwarf and play passes to the left. If a player finds a Hobbit instead, he lifts a piece out of any other Hobbit hole on the board in an attempt to locate another Hobbit; if the player finds a match, he keeps the pair of Hobbits and is rewarded with the opportunity to peek at the bottom of a piece from any other Hobbit hole. Instead of a Hobbit or Dwarf, some pieces feature a picture of breakfast. Matching two breakfasts allows a player to take a Dwarf piece already obtained by an opponent and return it to the Hobbit hole of his choice. The last possibility when revealing a piece is to find a picture of a rune. Matching two runes allows a player to select another Hobbit hole of his choice; if he finds a Dwarf in this location, he keeps it and play passes to the left. The custom die also features a picture of a map on one side. Rolling the map allows a player to move to any Hobbit hole on the board. After all ten Dwarves have been found, the player with the most Dwarves wins. The game comes with variant rules, including one that shifts the location of Hobbit holes by swinging portions of the board into different configurations. Another variant requires players to find Thorin, the leader of the Dwarves, last. Another places Bilbo in one of the Hobbit holes.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.