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Star Wars Labyrinth

#130600BGG ↗

2012 · 2-4 players · 30min · weight 1.13 · 225 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
130600
Name
Star Wars Labyrinth
Year
2012
Rank
14900
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.125
Num weights
8
Bayes avg
5.53829
Average
5.9828
Users rated
225
Num owned
745
Wanting
18
Wishing
40
Num comments
52
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Modular Board
Categories (3)
MazeMovies / TV / Radio themeScience Fiction
Description (1531 chars)

Star Wars Labyrinth uses the same basic game play as Ravensburger's decades-old title The aMAZEing Labyrinth. Players try to move through a labyrinthine game board in order to reach a desired symbol shown on a game board tile that matches a hidden card held by this player. The game board consists of a number of fixed tiles as well as rows and columns in which tiles can slide back and forth; these tiles show tunnels – T-shaped, straight, and otherwise – and a player can move his token only along the path as it exists on his turn. At the start of his turn, however, he takes the one tile on the side of the game board and pushes it into a row or column of his choice, shifting the tunnels and pushing out one tile that the next player will use. This player now moves his pawn, and if he reaches the desired symbol, he reveals the card, then looks at the next card in his stack to see what he wants to reach next turn. Once a player has revealed all of his cards, he needs to return to his starting corner. The first player to do this wins! To this basic game, Star Wars Labyrinth adds one twist – a Darth Vader variant in which a Vader token starts the game on a designated tile. Whenever a player has a card that includes a small Darth Vader icon, that player needs to reach the desired symbol with Vader instead of his own token. As a result, multiple people might be trying to move Vader at the same time. Who wields the Force with enough power to bend Vader to his will? Reimplements Labyrinth

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.