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Spice Merchant

#130242BGG ↗

2012 · 3-4 players · 15min · weight 1.17 · 177 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
130242
Name
Spice Merchant
Year
2012
Rank
12344
Min players
3
Max players
4
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.1667
Num weights
6
Bayes avg
5.55799
Average
6.34921
Users rated
177
Num owned
353
Wanting
6
Wishing
32
Num comments
31
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Betting and BluffingCommodity SpeculationHand ManagementSecret Unit Deployment
Categories (2)
Card GameEconomic
Description (1568 chars)

Spice Merchant comes across like a minimalistic Reiner Knizia design in which cards are both stocks in the value of goods and the goods being sold. Each player starts the game with a hand of seven spice cards, with six types of spices in the game; each player secretly stashes 1-2 cards (depending on the round), and these secret investments will be scored at the end of the round. Six markets are available in the center of the table for players to create demand. On a turn, a player either lays one card face up in front of him – thereby openly showing a stock in a particular type of good – or plays 1-4 cards of the same spice onto a market. Once a market has a type of goods on it, only goods of the same type can be added to it. No market can have more than four cards on it, and the same good can by played into at most two markets. The player then refills his hand to seven cards. When all the markets have cards in them or two markets are full with four cards, the round ends. Each player reveals his secret stock; for each stock card that has a market devoted to it, the player scores 1-10 points, depending on the type of spice and the number of cards in the market. A player can score an identical spice card only if two markets carry this spice. Players clear the markets, then begin a new round. The player with the most points after four rounds wins! Souk features the same gameplay as Spice Merchant, but has a player count of 3-5 instead of 3-4, with a different number of cards in the game and different proportions for each spice.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.