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White Death: Velikiye Luki, The Stalingrad of the North

#13016BGG ↗

1979 · 2-2 players · 240min · weight 3.14 · 139 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
13016
Name
White Death: Velikiye Luki, The Stalingrad of the North
Year
1979
Rank
9303
Min players
2
Max players
2
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.1364
Num weights
22
Bayes avg
5.60142
Average
7.61187
Users rated
139
Num owned
477
Wanting
20
Wishing
48
Num comments
102
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingHexagon Grid
Categories (2)
WargameWorld War II
Description (1530 chars)

White Death, Velikiye Luki, The Stalingrad of the North, is a simulation of the battle of Velikiye Luki in the winter of 1942-1943. The game begins with the massive Soviet offensive that led to the encirclement of the city of Velikiye Luki by the forces of the Red Army's Kalinin Front against the Wehrmacht's 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation (Operation Mars). The game uses an impulse turn system. Frank Chadwick's impulse system was later adopted and used in such games as Korsun Pocket, Black Sea Black Death and others. It is a complex game and is designed for experienced gamers. Six scenarios Game Scale: Game Turn: 5 days Hex: 1 mile / 1.6 Km Units: Company to Regiment The game was first produced by GDW stock no 814. GDW Game Inventory: One 22 x 28" map Two dual-side printed countersheets (480 1/2" counters) One 20-page rules booklet Two single-side Organization Charts Two dual-side Order of Appearance/Terrain Effects charts One dual-side Turn Record & Terrain Chart One 6-sided dice Republished in Command Magazine Japan #96 in 2010. Command Japan Game Inventory: One A1 size map Two dual-side printed countersheets (560 1/2" counters*) One 24 rule booklet Two single-side Order of Appearance charts One single-side Combat tables chart -* 10 blank counters

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.