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Caesar's War: The Conquest of Gaul, 58-52 BC

#129309BGG ↗

2012 · 2-2 players · 30min · weight 1.47 · 117 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
129309
Name
Caesar's War: The Conquest of Gaul, 58-52 BC
Year
2012
Rank
13924
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.4667
Num weights
15
Bayes avg
5.54464
Average
6.43419
Users rated
117
Num owned
356
Wanting
12
Wishing
60
Num comments
73
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Point to Point Movement
Categories (2)
AncientWargame
Description (1198 chars)

From DecisionGames.com: The Conquest of Gaul, 58-52 BC March with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game. One commands the Romans, the other the Gauls as well as allied Brittanic and Germanic tribes. The game pieces include: legions, auxiliaries, fleets and tribal war bands. The map stretches from the Roman frontier across the three parts of Gaul to the Rhine, as well as across the Northern Sea into Britannia. In Caesar’s War each player has a unique deck of Campaign Cards. They generate recruits for the armies, movement abilities, special combat bonuses and historic events. Some of the Roman cards include: Legions on the March, Unrest in the Ranks, and British Campaign. Some of the Gallic cards include: Helvetian Migration, German Invasion, and Uprising of Gallic Tribes. Combat is resolved using a quasi-tactical procedure. Each side has unique advantages, with Roman discipline pitted against Gallic ferocity. There are special rules for camps, sieges, morale, and great leaders such as Vercingetorix and Caesar himself. Having the right commander at the right battle can mean the difference between laurels and disaster.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.