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Four Taverns

#122867BGG ↗

2012 · 2-4 players · 35min · weight 1.31 · 137 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
122867
Name
Four Taverns
Year
2012
Rank
21609
Min players
2
Max players
4
Playing time
35
Min playtime
35
Max playtime
35
Avg weight
1.3125
Num weights
16
Bayes avg
5.5129
Average
5.80815
Users rated
137
Num owned
438
Wanting
1
Wishing
22
Num comments
47
Fetched at
Wed Apr 29 2026 05:38:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementTake That
Categories (2)
Card GameFantasy
Description (1463 chars)

In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern? Customers. No, wait – awesome customers who have done great things that inspire others to come drink with them and your tavern. Thus, you're going to support adventurers on their quests to do great things, which will ideally bring renown upon you and your tavern in the end. In game terms, each player starts with a hand of adventurers and some coins. Two or three quests are laid out face-up, and each quest shows the strength of the adventurer party – in terms of warrior, wizard, cleric and rogue – required to complete the quest. On a turn, you draw two adventurers cards, then play any number of cards (including zero) – paying their costs at the same time – in order to complete quests and gain the income and renown associated with it. When a quest is completed, all other adventurer cards are discarded. Why not just hold adventurers in hand until you can send out a massive party all at once? Your tavern is tiny at the start of the game, so you need to keep sending out adventurers in order to make room for more. As you gain renown, though, you'll increase the size of your tavern and have room to hold more adventurers in wait. Champions are special adventurers who fulfill two roles at once, and special action cards bring spice to the game play. The first player to collect twenty renown wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.