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Quest

#1225BGG ↗

1984 · 3-6 players · 50min · weight 1.79 · 161 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1225
Name
Quest
Year
1984
Rank
29087
Min players
3
Max players
6
Playing time
50
Min playtime
50
Max playtime
50
Avg weight
1.7857
Num weights
14
Bayes avg
5.47671
Average
5.15956
Users rated
161
Num owned
566
Wanting
4
Wishing
21
Num comments
64
Fetched at
Wed Apr 29 2026 05:48:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Pick-up and DeliverPoint to Point Movement
Categories (3)
AdventureFantasyMedieval
Description (1227 chars)

"A family game of knights in search of the magical ring, set in the age of myths." Each of the four states of Tirad, Urgad, Galad and Elgad has one large city. Life in a city flourishes for the inhabitants only when the magical ring is there. Unfortunately, the ring never stays long in one place. A band of brave knights is gathered together in Galad where they hear rumours that the ring has been seen in Tirad. The Quest begins... Each player tries to find the ring and transport it to the cities. As a reward, they receive the seals of these cities. Collect three different seals to win. Many obstacles are to be overcome and dragons slain before a knight's quest is complete. This is a fairly abstract game. Each player has three extra "lives" and loses one when defeated by a dragon or when attacking another player. These lives are replenished by visiting cities. The ring allows its bearer some significant advantages such as passing through obstacles. Special spots on the map allow new obstacles to be placed or existing ones to be moved, so a player can be affected even by other players far from him. The end game can drag a bit as all the other players coordinate their efforts against the leader.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.