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CITY Alarm

#116978BGG ↗

2012 · 2-4 players · 15min · weight 1.23 · 159 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
116978
Name
CITY Alarm
Year
2012
Rank
22103
Min players
2
Max players
4
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.2308
Num weights
13
Bayes avg
5.51148
Average
5.79811
Users rated
159
Num owned
454
Wanting
5
Wishing
22
Num comments
50
Fetched at
Wed Apr 29 2026 05:36:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area MovementDice Rolling
Categories (4)
Children's GameDeductionDiceRacing
Description (781 chars)

The chase is on in the streets of LEGO City! Can the thieves get the money without setting off the alarm, or will the police catch up with them and put them all in jail? Everyone must think ahead if they want to win! Players are divided into two teams: police and thieves. The thieves win if they steal all ten stacks of money. This is done by landing on a space next to a building and rolling the die to determine whether they get two stacks of money, set off the alarm allowing the police to deploy the helicopter to protect a building of their choice, or set off the alarm but still get away with one stack of money. The police win if they arrest all four thieves before they manage to get ten stacks of money. Capturing thieves involves landing on the same space as a thief.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.