← all games

Zilch

#11456BGG ↗

1972 · 2-12 players · 30min · weight 1.23 · 116 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
11456
Name
Zilch
Year
1972
Rank
20031
Min players
2
Max players
12
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.2308
Num weights
13
Bayes avg
5.5176
Average
5.94672
Users rated
116
Num owned
97
Wanting
0
Wishing
3
Num comments
41
Fetched at
Wed Apr 29 2026 05:41:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingPush Your Luck
Categories (1)
Dice
Description (1414 chars)

This is a fairly simple dice game from which Farkle owes its heritage or other games in the Traditional Dice Games: Dice 10,000 games family. Each turn players start with 6 dice and roll them all. Each time a roll is made one or more scoring dice must be removed and the player can chose to stop with the total score they have accumulated or roll on. If no score is made on a roll, the player zilches and all the accumulated score for that turn (not from previous turns)is lost (like Can't Stop). If all the dice are used for scoring then the turn continues with all 6 dice again. Scores are 5=50 1=100 3 of a kind = kind X 100 On a 6 dice roll: 1,2,3,4,5,6 = 1500 and 3 pairs = 1000 (though six 6s can be 1200 from two triples of 600) To win a player knocks instead of rolling on their turn and each other player has one turn to pass the leaders score. Also there is an optional rule for the start: A score of less than 500 can not be kept until you are on the board and if a player Zilches on their first three turns they go negative whatever score they had before the final roll of their third turn and can subsequently stop at any score. The game is suspenseful as players roll diminishing numbers of dice against increasing odds. It can have longish down time unless you decide to have several players having their turns at the same time with different sets of dice. (faster but less suspenseful).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.