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La Bataille de Lützen

#11437BGG ↗

1999 · 1-3 players · 240min · weight 3.90 · 167 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
11437
Name
La Bataille de Lützen
Year
1999
Rank
8066
Min players
1
Max players
3
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.9
Num weights
20
Bayes avg
5.63025
Average
7.81078
Users rated
167
Num owned
593
Wanting
12
Wishing
53
Num comments
63
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Hexagon Grid
Categories (2)
NapoleonicWargame
Description (1891 chars)

In May of 1813, Napoleon began the campaign for Germany with a bang - as was his custom. The Prussian and Russian armies attempt to ambush the French main army strung out in road march. Their approach goes undetected and they are able to close within two miles. In fact, not until the moment of their assault do the French become aware of them. But, instead of the expected weak flank guard, they are met by the strong divisions of Souham and Girard and by mid-afternoon, Napoleon and 100,000 French and their allies have swarmed to their support. The battle raged in ever-mounting fury until night finally brought an end to the slaughter. The first major battle of the 1813 campaign ends with thousands of dead and wounded and with the Russian and Prussian armies in full retreat. La Bataille de Lutzen simulates the first major clash of Napoleons 1813 campaign. Lacking adequate cavalry and handicapped by a large number of raw recruits, the French player must rapidly consolidate his scattered forces to counter the sudden Allied attack. As the player commanding the Allied forces, you must deal the French a decisive blow before Napoleon can react and bring reinforcements to bear. Lutzen is ideal for multiple players or solitaire study. Each turn represents 20 minutes of real time, and each hex equals 100 meters. The rules are the Lutzen version of the award winning system developed by the Marshall Enterprises Household and cover the full range of features characteristic of the Napoleonic battlefield. Players are faced with the same tactical dilemmas their historical counterparts faced, though play balance depends upon their own skill. Content: Rulebook including historical commentary 1,000 plus die-cut counters Two 22" x 34" game maps Organizational displays, Charts & Tables scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.