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Harpoon 4: Modern Tactical Naval Warfare

#11432BGG ↗

1997 · 2-8 players · 150min · weight 4.38 · 157 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
11432
Name
Harpoon 4: Modern Tactical Naval Warfare
Year
1997
Rank
9194
Min players
2
Max players
8
Playing time
150
Min playtime
150
Max playtime
150
Avg weight
4.3793
Num weights
29
Bayes avg
5.60353
Average
7.3965
Users rated
157
Num owned
481
Wanting
17
Wishing
103
Num comments
56
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingLine of SightPaper-and-PencilSimulation
Categories (4)
MiniaturesModern WarfareNauticalWargame
Description (1350 chars)

Harpoon 4 is the fourth edition of the Harpoon game-series originally published by Adventure Games. The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a range of 13.5 nautical miles. The face of naval warfare changed forever! Harpoon 4 handles all aspects of modern maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 4 also achieves realistic results with hypothetical scenarios. Harpoon 4 can answer questions like: Are carriers powerhouses or sitting ducks? Can transatlantic convoys survive in a modern wartime environment? In the cat-and-mouse games between US and Russian submarines, which is better? Extensive examples in the rules book actually take you through mini engagements that span less than a page of text. The set of die-cut counters included in the game, along with the Quickstart rules, make it possible to take this game home and play a scenario in an evening.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.