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April's Harvest: The Battle of Shiloh, April 6 & 7, 1862

#10964BGG ↗

1995 · 1-2 players · 1200min · weight 3.29 · 177 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
10964
Name
April's Harvest: The Battle of Shiloh, April 6 & 7, 1862
Year
1995
Rank
9543
Min players
1
Max players
2
Playing time
1200
Min playtime
240
Max playtime
1200
Avg weight
3.2903
Num weights
31
Bayes avg
5.59681
Average
7.09124
Users rated
177
Num owned
811
Wanting
10
Wishing
32
Num comments
114
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Hexagon Grid
Categories (3)
American Civil WarCivil WarWargame
Description (1510 chars)

April's Harvest: The Battle of Shiloh, April 6 & 7, 1862, is the ninth game of the Civil War Brigade (CWB) Series from The Gamers. April 6, 1862: The Confederacy must strike back at a host of Union armies that have virtually captured vital Tennessee. The South masses its forces under charismatic Albert Sidney Johnston to strike Union troops encamped at Pittsburgh Landing, on the Tennessee River. These forces are commanded by the North's newest war hero: Ulysses S. Grant. April's Harvest covers the resulting Battle of Shiloh, the largest bloodbath to that point on the North American continent. The game portrays the whole battle, from the initial Rebel drive through the camps of the surprised Union army, to the Grant's final counterstroke after receiving desperately needed reinforcements. Special features cover the fighting at the Hornet's Nest, the uncertain arrival of Buell's Army of the Ohio, Union gunboats and Confederate looting. A host of options allow players to see how Shiloh might have been fought if Grant hadn't been surprised, or if the South had received additional men from Van Dorn's Army of the West Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (280 1/2" counters) One 32-page CWBS 2nd Edition system rulebook One 24-page April's Harvest specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 4-20 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.