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The Mystery of the Templars

#108711BGG ↗

2013 · 2-4 players · 150min · weight 3.95 · 169 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
108711
Name
The Mystery of the Templars
Year
2013
Rank
24455
Min players
2
Max players
4
Playing time
150
Min playtime
150
Max playtime
150
Avg weight
3.9474
Num weights
19
Bayes avg
5.50433
Average
5.66485
Users rated
169
Num owned
592
Wanting
27
Wishing
111
Num comments
83
Fetched at
Wed Apr 29 2026 05:37:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area MovementDice RollingNetwork and Route Building
Categories (2)
EconomicMedieval
Description (1814 chars)

For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king. In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle. In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.