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Matschig

#1087BGG ↗

1998 · 3-6 players · 30min · weight 1.00 · 145 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1087
Name
Matschig
Year
1998
Rank
23338
Min players
3
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1
Num weights
10
Bayes avg
5.5078
Average
5.72103
Users rated
145
Num owned
369
Wanting
1
Wishing
10
Num comments
37
Fetched at
Wed Apr 29 2026 05:41:58 GMT+0000 (Coordinated Universal Time)
Categories (1)
Card Game
Description (1384 chars)

In Matschig, players sling mud at one another by throwing water and sand cards. Well, okay, not literally throwing the cards, but you get the idea. To start the game, each player receives a hand of seven cards from the 110-card deck; card types are water, sand, umbrella and special. On a turn, the active player takes one sand and one water card from his hand to create mud, then hurls it at another player. (Again, not literally...) That player has a chance to defend herself by playing umbrella cards to block either the sand or water or both, or by playing special cards that, for example, redirect the mud back to the thrower or spread it out on all other players. Other players can add to someone's attack in order to make the perfect mix of mud – e.g., adding a 1-value water to a muddy mix of 5-value sand and 4-value water – and by making the perfect mix, they get to redirect the attack at any player. After the mudball hits its target or splats on someone's shield, each player refills her hand to seven cards, then the player who was hit in the previous round starts the new round by choosing a target and throwing. The game continues until the deck runs out of cards, in which case players shuffle discarded cards in order to finish the final round. Players then tally the sand and water points in front of them, and the player with the lowest score wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.