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Gringo!: The Mexican War 1846-48

#10623BGG ↗

2004 · 1-6 players · 180min · weight 3.44 · 196 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
10623
Name
Gringo!: The Mexican War 1846-48
Year
2004
Rank
8336
Min players
1
Max players
6
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.4359
Num weights
39
Bayes avg
5.62289
Average
7.23291
Users rated
196
Num owned
835
Wanting
38
Wishing
116
Num comments
113
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Chit-Pull SystemDice RollingGrid MovementHexagon GridLine of SightMovement PointsScenario / Mission / Campaign GameSimulationVariable Set-up
Categories (3)
American WestPost-NapoleonicWargame
Description (2118 chars)

"Gringo! The Mexican War 1846-1848" is a Post Napoleonic era wargame depicting five battles of "The Mexican War". For the battles in Gringo!, both sides run the gamut from mountain assaults to street-fighting, allowing wargamers to see some of the differences between ACW-era tactics and those of the Napoleonic era. The battles included are: Buena Vista, the classic battle of the war, with Zach Taylor's decimated army making a valiant stand against Santa Anna and a force three times Taylor's. Monterey, with the North Americans launching a three-pronged assault against, into, and through the beautiful city of Monterey, complete with huge fortifications, high peaks, bull rings, cathedrals filled with ammunition, even a telegraph system. Cerro Gordo, Scott's first meeting with Santa Anna, on the dangerous mountain roads leading towards the heart of Mexico. El Molino del Rey, where Santa Anna makes a last, well-entrenched stand outside Mexico City. Will that Mexican cavalry division ever move? Chapultepec, a mini-battle, in which the gringos have to scale the precipitous heights of this immense fortress guarding the roads into the Mexican capital. "Stonewall" (pre-nickname) Jackson, hidden mines, wall-scaling, and those courageous Mexican pre-teen cadets. The wargame rules are simplier (GBACW v4.3) with reduced command rules (for the smaller armies); they also include extensive rules for street-fighting and the square formation. The game includes some of the most colorful characters in military history: General Zachary Taylor & inept division leaders Twiggs & Pillow for the Americans; head throwing General Pedro Ampudia and Generalissimo Antonio de Santa Anna. Gringo! is easily the most playable, colorful and challenging of the GBACW series wargames to date. 2 22" x 34" maps (1-backprinted), 4 countersheets, plus the usual rules and charts. Time Scale: 60 minutes per game turn Map Scale: between 45-125 yards per hex Unit Scale: Each Strength Point = 50 men Players: 1-6 Expanded by: Battle of Churubusco Battles with the Gringos, Mexico 1846-62

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.