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Castelli

#104633BGG ↗

2011 · 2-4 players · 45min · weight 2.33 · 232 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
104633
Name
Castelli
Year
2011
Rank
23576
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.3333
Num weights
9
Bayes avg
5.50715
Average
5.64703
Users rated
232
Num owned
696
Wanting
8
Wishing
83
Num comments
110
Fetched at
Wed Apr 29 2026 05:38:53 GMT+0000 (Coordinated Universal Time)
Categories (1)
Medieval
Description (1470 chars)

In Italy during the Middle Ages, it is of paramount importance to build castles at attractive locations – but unfortunately other landlords are also trying to gain power in the country. In the strategy game Castelli, the players gradually develop their influence and try to collect as many raw materials as possible. The game board is a grid which alternately shows production areas and spaces for tiles; these tiles show a player color and number, e.g., red 4 or blue 2. A production area grants its building materials or silver to the player with the highest combined value on the adjacent tile edges. The tiles start face-down, and each turn, one of them is revealed. During their turns, players can rotate the tiles, thus influencing who gains which building materials, which are subsequently used to build castles. With the unusual turning mechanism of the tiles, every player has the power to distribute the raw materials between himself and the other players on each turn. Building castles then results in victory points, depending on the positions of the villages and cities – and that's what it's all about if you want to become the most successful landlord! The two expansion modules included – "Dilemma" and "Battle" – can be combined freely with the basic game. They increase the challenge and time of play gradually. The game also includes material for a "Castelli tournament" in which four players play in pairs simultaneously.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.