← all games

Bonbons

#104376BGG ↗

2011 · 2-6 players · 20min · weight 1.14 · 204 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
104376
Name
Bonbons
Year
2011
Rank
17100
Min players
2
Max players
6
Playing time
20
Min playtime
10
Max playtime
20
Avg weight
1.1364
Num weights
22
Bayes avg
5.52778
Average
5.92721
Users rated
204
Num owned
366
Wanting
4
Wishing
23
Num comments
64
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Memory
Categories (1)
Memory
Description (1335 chars)

Bonbons ("candies" in French) is a memory game with a little twist. Eight types of candies, each in four colors, are hidden in the central 6x6 field, along with four special tiles: three money tiles and one empty package. All tiles in the center of the table are square. Each player receives four round tiles at random from a set of 32 that match the candy and color options on the square tiles. On your turn, you turn over one of your round tiles and a square tile. If they match in both candy and color, both tiles stay face up and you take another turn; if not, you turn both tiles face down again. The little twist is that on your turn you can rob candies from your opponents. If you turn over a square tile along with a matching round tile in an opponent's possession, you get to keep that face-up round tile and give the opponent one of your face-down round tiles in exchange. Sweet! In addition, if you reveal the empty package, leave that tile face up and add another round tile to the ones you already have; now you must reveal five tiles instead of four. If you turn over a money tile at the start of your turn, then turn over the other two money tiles, you remove them from play and place them on one of your round tiles, which now counts as being face-up. The first player to turn all of his round tiles face up wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.