← all games

Borodino: Napoleon in Russia, 1812

#101118BGG ↗

2012 · 2-2 players · 210min · weight 2.25 · 85 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
101118
Name
Borodino: Napoleon in Russia, 1812
Year
2012
Rank
12664
Min players
2
Max players
2
Playing time
210
Min playtime
210
Max playtime
210
Avg weight
2.25
Num weights
12
Bayes avg
5.5547
Average
7.22635
Users rated
85
Num owned
270
Wanting
22
Wishing
65
Num comments
48
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area MovementArea-ImpulseDice Rolling
Categories (2)
NapoleonicWargame
Description (1381 chars)

Summary from Columbia Games website: "Borodino was fought between the Army of Imperial Russia and Napoleon's Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results. The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoleon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoleonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming. Movement and combat are resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Shiloh. There are no cards involved; players activate leaders to command brigades of the same division of the same corps. Game time is 3-4 hours." Note: This game should not be confused with Borodino 1812 or Borodino 1812 or any other similarly-named games.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.