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Der Feuersalamander

#1004BGG ↗

1987 · 2-4 players · 30min · weight 2.22 · 118 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1004
Name
Der Feuersalamander
Year
1987
Rank
20995
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.2222
Num weights
9
Bayes avg
5.51472
Average
5.89492
Users rated
118
Num owned
467
Wanting
6
Wishing
16
Num comments
36
Fetched at
Wed Apr 29 2026 05:37:17 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHand ManagementMemoryRoll / Spin and Move
Categories (3)
DeductionFantasyMemory
Description (1529 chars)

Der Feuersalamander is a deduction game with a fantasy theme. The game board shows four distinct areas associated with the four elements (air, water, fire, earth). Each area has 7 rows and three columns, showing 1,2, or 3 stones. The players try to deduce a set of 3 cards (1 element, 1 row number, 1 number of stones) in play from their own and other players' cards. A player can have a maximum of two cards in their hands, and they have to be different types (e.g., no 2 element cards). On their turn, a player rolls the special dice, showing both a symbol and a number. If the salamander is rolled as the symbol, the player gets to pick up a card. If the stone symbol is rolled, the player marks one of the possible positions on the board represented by their cards on the board. In any case, the player moves their pawn according to the number rolled. If another player reaches a space with another player's marker, they can ask that player for a specific card. The player has to show the questioner a Yes/No card to indicate their answer. Once a player knows a set of cards, they move their pawn back to their own starting location. Upon arrival, the player states the set of cards and who has the missing card(s). If the statement is true, the player receives a number of points; if not, they end up in the dungeon. The game ends after a player reaches a certain number of points. Der Feuersalamander is the third game in Noris' Fantasy trilogy, with Die Drei Magier and Das Blaue Amulett being the first and second.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.