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Al Cabohne

#7311BGG ↗

2000 · 1-2 players · 60min · weight 1.77 · 1,286 ratings

no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.66
Users rated
1,286
Owned
3,380
Wishing
115

At a glance

What playing it feels like, broken down.

Core loop

Play or discard a bean card to shared desk, collect desk elements to complete hand formula, score points.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
0
Challenge
1
Fellowship
2
Discovery
1
Expression
1
Submission
2
How it works (4 mechanics)
  • [3]set_collection_concentrating— “players compete against each other and against the Bean Mafia; most profit selling beans wins
  • [2]tableau_shared_market— “four cards laid face-up in the Desk of Elements; players can use these public elements to complete a formula
  • [2]hand_management_under_draw— “players draw until five cards in hand, then play one or more cards from hand
  • [2]delayed_payoff— “harder the task, the more points a player scores; accumulate sets before selling
Under-the-radar score: 0.16

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Cozy
BGG lists Solo/Solitaire Game — Coop-or-Solo tier applies, no cap; set_collection_concentrating and tableau_shared_market are cozy-shape primitives with no hard anti-cozy signals, giving a decent tonal fit; session at 15min is a bit long but within range. Loss against the Bean Mafia NPC is gentle (score comparison, not punishment).
4.609.0625387
Balatro
Al Cabohne's set_collection_concentrating and hand_management_under_draw create mild decision trees but no multiplicative engine — the delayed_payoff (harder tasks = more points) is additive, not exponential, and content_extensibility_score is 1 meaning the fixed bean deck exhausts its variation quickly.
4.307.0625376
Wordle
The set_collection_concentrating loop is too slow and open for Wordle's 60-90s constraint; there's no natural guess-and-reveal structure, and the outcome (coin count vs. Bean Mafia score) doesn't compress to a shareable emoji row.
4.107.0515376
Coop
Al Cabohne is fundamentally a solo/2-player competitive game against an AI Mafia, not a shared-loss cooperative structure; bluff_info_asymmetry (the defining coop signal) is near-zero with open desk and hand cards, and there are no communication constraints between players.
3.806.0514286
Snap
Al Cabohne is a slow set-collection hand game with no simultaneous reveal or faction-lane contention; the tableau_shared_market (desk of elements) is open information, producing none of the bluff_info_asymmetry or 3-min match cadence that defines Snap.
2.803.0313265

Rules card

Synthesized from sources below. Readiness: needs-source. Confidence: 0.07.

Readiness

needs-source (confidence=0.07, rules=0.00, fun=0.20). BGG rank: 7311; year: 2000; weight: 1.77; playtime: 60 min

SourceQualityRoleNote
wikipedia0.15context/receptionpossible-title-mismatch: Bohnanza

Core Loop

Al Cabohne is a variant of Bohnanza for one or two players. Players compete against each other and against the "Bean Mafia". Whoever makes the most profit selling beans wins (whether a player or the mafia). There are three new bean types present, namely Stangenbohne, Puffbohne, and Kidneybohne - all of whom have beanometers which do not conform to the pattern present in the beanometers of the base game.

Al Cabohne is part of the Bohnanza family of games. It is now included in the stand-alone expansion Bohnanza: Ladies & Gangsters.

Turn Structure and State

  • No manual/BGA/transcript source is present; card relies on memory plus BGG context.
  • BGG description anchor: Al Cabohne is a variant of Bohnanza for one or two players. Players compete against each other and against the "Bean Mafia". Whoever makes the most profit selling beans wins (whether a player or the mafia). There are three new bean types present, namely Stangenbohne, Puffbohne, and Kidneybohne - all of whom have beanometers which do not conform to the pattern present in the beanometers of the base game. Al [...]

Win Condition and Arc

Win/scoring arc needs verification from a rules authority.

Decision Primitives

BGG mechanisms: Open Drafting, Set Collection, Solo / Solitaire Game

v4 controlled primitives: set_collection_concentrating, tableau_shared_market, hand_management_under_draw, delayed_payoff

Top iOS archetype fits: cozy 4.6, balatro 4.3, wordle 4.1.

Why It Is Fun

Fun read needs player-voice synthesis.

Friction and Failure Modes

  • Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.
  • Wikipedia source is flagged as a possible title mismatch; do not use it as evidence.
  • Needs at least one stronger rules authority before final extraction use.

Translation and Design Hooks

  • Use this card to ask: which primitive carries the fun if theme/licensing is removed?
  • For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
  • For new tabletop design, look for the tension source and decide whether to preserve or invert it.

Edge Rules and Gotchas

No verified edge-rule section yet.

Sources Used

[
  {
    "kind": "wikipedia",
    "path": "data/wikipedia/980.md",
    "quality": 0.15,
    "note": "possible-title-mismatch: Bohnanza"
  }
]

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG tags

Categories (3)
Card GameFarmingMafia