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R
2011 · 1-4 players · 60min · weight 2.29 · 4,587 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.490Deep dive
Bayes
6.32
Users rated
4,587
Owned
6,700
Wishing
647
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Draw cards, buy units with gold, send armies to attack event or enemy, grow your deck for the scenario win condition.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
3
Narrative
2
Challenge
2
Fellowship
2
Discovery
2
Expression
2
Submission
1
Mechanic-interaction primitives (5)
- [3]engine_growth— “Rune Age is a deck-building game of adventure and conquest; players in control of one of four races”
- [2]variable_player_powers— “puts players in control of one of four races vying for dominance”
- [3]event_deck_seeded_threat— “Event deck contains thematic challenges, enemies, and happenings tied to the chosen scenario”
- [2]variable_setup_per_game— “scenarios dictate win conditions and determine which card types will populate Terrinoth”
- [2]card_combo_chaining— “deck-building game; players draw and buy cards growing deck strength over multiple reshuffles”
discovery_score: 0.620
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro engine_growth (Dominion-shape deck-builder) with event_deck_seeded_threat anchors a real combat arc, and 4 races + 4 scenarios lift content_extensibility_fit. 60-min run drags vs Balatro's 20-min target. | 5.50 | 6.0 | 6 | 7 | 7 | 4 | 5 | 4 |
| Coop Cooperative Game tag is genuine — one of four scenarios is fully co-op vs a shared event_deck_seeded_threat. bluff_info_asymmetry is open-info though (everyone sees their hands), capping below Hanabi-shape. | 5.30 | 7.0 | 7 | 6 | 7 | 4 | 4 | 4 |
| Snap variable_player_powers (4 races) maps cleanly to Snap's faction system, but a 60-min deck-build is far from Snap's 3-min cadence. Combat resolution is dice-driven not lane-reveal. | 4.50 | 5.0 | 3 | 7 | 4 | 3 | 4 | 3 |
| Cozy Tier table: 'War of Runes' scenario is direct PvP elimination via summoner-attack shape — Hard tier triggers, capping loss_tolerance_fit at 3. Combat-driven fantasy is anti-cozy. | 3.60 | 3.0 | 4 | 4 | 4 | 3 | 4 | 3 |
| Wordle Multi-turn deck-building has no 90-second puzzle shape, and rules-heavy fantasy combat fails Wordle's ≤30s onboarding. Wrong loop scale. | 3.00 | 4.0 | 2 | 4 | 3 | 3 | 3 | 2 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.084
wish_norm×0.180.166
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.490= 0.490
Difficulty reasoning
Scenario-driven deckbuilder with both competitive and cooperative modes is a natural digital fit; Fantasy Flight's Terrinoth universe has digital presence.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.10
BGG tags
Mechanisms (7)
Categories (4)
Card GameFantasyFightingWargame