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Dungeons & Dragons: The Legend of Drizzt Board Game

Dungeons & Dragons: The Legend of Drizzt Board Game

#1018BGG ↗

2011 · 1-5 players · 60min · weight 2.59 · 6,648 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.488Deep dive
Bayes
6.64
Users rated
6,648
Owned
14,824
Wishing
2,109

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Reveal new map tile, spawn its monster; move hero, roll d20 to attack; encounter card fires on new tiles.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
3
Narrative
2
Challenge
1
Fellowship
2
Discovery
2
Expression
0
Submission
1
Mechanic-interaction primitives (5)
discovery_score: -0.368

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
Strong coop shape: shared dungeon fail-state, scenario campaign extends content, variable_player_powers create Pandemic-style role asymmetry. visual_legibility_5in_fit hurt by sprawling modular tile board (hardest dimension for this archetype, per rubric).
5.506.0758445
Balatro
Tile-reveal-spawn + d20 attacks have roguelike texture (escalating_threat) but no engine_growth or joker stacking — combo_scaling stays low. 60-min adventure is over Balatro's 15-30 sweet spot.
4.806.0547445
Snap
Coop dungeon crawl is fundamentally not the Snap shape. Modular dungeon doesn't map to lane-based PvP.
3.906.0335344
Wordle
60-min dungeon crawl is far over Wordle's 60-90s window; no daily-puzzle output structure.
3.504.0235343
Cozy
Coop-or-Solo tier (no cap) but escalating_threat + monster spawns + d20 swinginess are anti-cozy. Tone is desperate combat, not unhurried.
3.404.0334333

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.228
wish_norm×0.180.360
compress_norm×0.170.500
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.488= 0.488
Difficulty reasoning

The Adventure System engine has been ported (Castle Ravenloft on Steam) and the loop is grid-and-dice, but Drizzt itself has no standalone app.

Closest loop translation
none yet

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG comments0.75LLM memory0.10