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V4 wide feature row
V4 archetype-fit rows
A
1990 · 3-16 players · 45min · weight 1.12 · 1,506 ratings
no digital port yet
BGGEnrichedDeep analysis5SourcesRulesPickDeep dive
Rating
5.60
Users rated
1,506
Owned
2,609
Wishing
44
At a glance
What playing it feels like, broken down.
Core loop
One player acts, draws, or describes a phrase; teammates shout guesses within the timer; correct guess moves meeple forward.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
1
Fellowship
3
Discovery
0
Expression
3
Submission
2
How it works (3 mechanics)
- [3]communication_constraint— “one player has to act (pantomime) or to describe or to paint a phrase... and the other members of his team have to find out what that should be”
- [2]time_pressure_realtime— “Action Timer”
- [3]_other:multi_modality_clue_giving— “Depending on the category of field they are currently standing at, one player has to act or to describe or to paint a phrase”
Under-the-radar score: 0.27
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Wordle A single clue-giving round has a satisfying mini-arc (word revealed / not) analogous to a Wordle guess row, and share_emoji_output could work as a round-result summary; but the mechanism fundamentally requires real-time social interaction that a 60–90s solo-digital puzzle cannot provide. | 4.00 | 5.0 | 4 | 1 | 5 | 5 | 6 | 7 |
| Coop communication_constraint is the strongest Coop-archetype signal — teammates cannot show or say the word directly, mirroring Hanabi's clue-token constraint; however the constraint here requires real-time physical performance, not information asymmetry in a hand, so async mobile coop can't replicate the actual constraint faithfully. | 4.00 | 6.0 | 5 | 1 | 3 | 4 | 5 | 6 |
| Cozy No Hard or Open tier trigger fires (no player elimination, no area majority); no Tonal-cozy trigger either since Acting is an excluded social mechanic and time_pressure_realtime is an anti-cozy primitive — falls to Unknown tier. Loss-tolerance is moderate (team loses a turn, not catastrophic), but the physical performance requirement (acting, drawing on paper) does not survive a 5-inch glass screen. | 3.70 | 6.0 | 5 | 1 | 3 | 4 | 5 | 7 |
| Snap time_pressure_realtime creates urgency matching Snap's 3-min match shape, but the multi_modality_clue_giving mechanism requires real-time physical presence (acting, drawing) that async PvP cannot faithfully replicate; content can extend via phrase-card packs but the core isn't faction/location shaped. | 3.50 | 4.0 | 5 | 1 | 3 | 4 | 5 | 6 |
| Balatro communication_constraint and multi_modality_clue_giving are the core primitives, but neither produces the combo_scaling_depth or arc_tightness that defines Balatro shape; solo_decision_density is near-zero since the guessing mechanic requires a live social group and cannot be replicated by an AI opponent meaningfully. | 3.00 | 4.0 | 4 | 1 | 3 | 2 | 5 | 6 |
Raw extraction payloads
The JSON rows behind this page, before analysis turns them into candidate ranking signals.
V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
"bgg_id": 8790,
"name": "Activity",
"core_loop_micro": "One player acts, draws, or describes a phrase; teammates shout guesses within the timer; correct guess moves meeple forward.",
"mda_aesthetic_vector": {
"Sensation": 1,
"Fantasy": 0,
"Narrative": 0,
"Challenge": 1,
"Fellowship": 3,
"Discovery": 0,
"Expression": 3,
"Submission": 2
},
"mech_interaction_primitives": [
{
"primitive": "communication_constraint",
"strength_0_3": 3,
"evidence_quote": "one player has to act (pantomime) or to describe or to paint a phrase... and the other members of his team have to find out what that should be"
},
{
"primitive": "time_pressure_realtime",
"strength_0_3": 2,
"evidence_quote": "Action Timer"
},
{
"primitive": "_other:multi_modality_clue_giving",
"strength_0_3": 3,
"evidence_quote": "Depending on the category of field they are currently standing at, one player has to act or to describe or to paint a phrase"
}
],
"session_length_tolerance_min": 10,
"content_extensibility_score": 1,
"confidence": 0.7
}V4 archetype-fit rowsgame_llm_archetype_fit_v4.raw_json · 5 archetypes
[
{
"archetype_id": "wordle",
"raw_json": {
"archetype_id": "wordle",
"session_length_fit": 4,
"combo_scaling_depth": 1,
"arc_tightness": 5,
"bluff_info_asymmetry": 1,
"content_extensibility_fit": 5,
"solo_decision_density": 1,
"share_emoji_output": 5,
"loss_tolerance_fit": 5,
"visual_legibility_5in_fit": 6,
"onboarding_cliff_fit": 7,
"archetype_fit_rationale": "A single clue-giving round has a satisfying mini-arc (word revealed / not) analogous to a Wordle guess row, and share_emoji_output could work as a round-result summary; but the mechanism fundamentally requires real-time social interaction that a 60–90s solo-digital puzzle cannot provide.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "does-not-survive",
"condition": null
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "does-not-survive",
"condition": null
},
"Expression": {
"verdict": "conditional",
"condition": "Drawing mode could survive as a shareable creation artifact"
},
"Submission": {
"verdict": "does-not-survive",
"condition": null
}
}
}
},
{
"archetype_id": "coop",
"raw_json": {
"archetype_id": "coop",
"session_length_fit": 5,
"combo_scaling_depth": 1,
"arc_tightness": 3,
"bluff_info_asymmetry": 5,
"content_extensibility_fit": 4,
"solo_decision_density": 1,
"share_emoji_output": 4,
"loss_tolerance_fit": 6,
"visual_legibility_5in_fit": 5,
"onboarding_cliff_fit": 6,
"archetype_fit_rationale": "communication_constraint is the strongest Coop-archetype signal — teammates cannot show or say the word directly, mirroring Hanabi's clue-token constraint; however the constraint here requires real-time physical performance, not information asymmetry in a hand, so async mobile coop can't replicate the actual constraint faithfully.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "conditional",
"condition": "AI opponent must replace the guesser/clue-giver role credibly"
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "does-not-survive",
"condition": null
},
"Expression": {
"verdict": "conditional",
"condition": "Drawing mode survives; acting and describing do not on glass"
},
"Submission": {
"verdict": "does-not-survive",
"condition": null
}
}
}
},
{
"archetype_id": "cozy",
"raw_json": {
"archetype_id": "cozy",
"session_length_fit": 5,
"combo_scaling_depth": 1,
"arc_tightness": 3,
"bluff_info_asymmetry": 1,
"content_extensibility_fit": 4,
"solo_decision_density": 1,
"share_emoji_output": 4,
"loss_tolerance_fit": 6,
"visual_legibility_5in_fit": 5,
"onboarding_cliff_fit": 7,
"archetype_fit_rationale": "No Hard or Open tier trigger fires (no player elimination, no area majority); no Tonal-cozy trigger either since Acting is an excluded social mechanic and time_pressure_realtime is an anti-cozy primitive — falls to Unknown tier. Loss-tolerance is moderate (team loses a turn, not catastrophic), but the physical performance requirement (acting, drawing on paper) does not survive a 5-inch glass screen.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "does-not-survive",
"condition": null
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "does-not-survive",
"condition": null
},
"Expression": {
"verdict": "conditional",
"condition": "Drawing mode survives with shared canvas; acting does not"
},
"Submission": {
"verdict": "does-not-survive",
"condition": null
}
}
}
},
{
"archetype_id": "snap",
"raw_json": {
"archetype_id": "snap",
"session_length_fit": 5,
"combo_scaling_depth": 1,
"arc_tightness": 3,
"bluff_info_asymmetry": 2,
"content_extensibility_fit": 4,
"solo_decision_density": 1,
"share_emoji_output": 4,
"loss_tolerance_fit": 4,
"visual_legibility_5in_fit": 5,
"onboarding_cliff_fit": 6,
"archetype_fit_rationale": "time_pressure_realtime creates urgency matching Snap's 3-min match shape, but the multi_modality_clue_giving mechanism requires real-time physical presence (acting, drawing) that async PvP cannot faithfully replicate; content can extend via phrase-card packs but the core isn't faction/location shaped.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "conditional",
"condition": "Needs AI clue-giver/guesser to replace physical performer role"
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "does-not-survive",
"condition": null
},
"Expression": {
"verdict": "conditional",
"condition": "Drawing mode survives if real-time canvas is provided"
},
"Submission": {
"verdict": "does-not-survive",
"condition": null
}
}
}
},
{
"archetype_id": "balatro",
"raw_json": {
"archetype_id": "balatro",
"session_length_fit": 4,
"combo_scaling_depth": 1,
"arc_tightness": 3,
"bluff_info_asymmetry": 1,
"content_extensibility_fit": 3,
"solo_decision_density": 1,
"share_emoji_output": 2,
"loss_tolerance_fit": 4,
"visual_legibility_5in_fit": 5,
"onboarding_cliff_fit": 6,
"archetype_fit_rationale": "communication_constraint and multi_modality_clue_giving are the core primitives, but neither produces the combo_scaling_depth or arc_tightness that defines Balatro shape; solo_decision_density is near-zero since the guessing mechanic requires a live social group and cannot be replicated by an AI opponent meaningfully.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "does-not-survive",
"condition": null
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "does-not-survive",
"condition": null
},
"Expression": {
"verdict": "conditional",
"condition": "Async drawing/describing needs real-time video or voice channel"
},
"Submission": {
"verdict": "does-not-survive",
"condition": null
}
}
}
}
]BGG tags
Mechanisms (7)
Categories (3)
Action / DexterityCard GameParty Game