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Activity

#9183BGG ↗

1990 · 3-16 players · 45min · weight 1.12 · 1,506 ratings

no digital port yet
BGGEnrichedDeep analysis5SourcesRulesPickDeep dive
Rating
5.60
Users rated
1,506
Owned
2,609
Wishing
44

At a glance

What playing it feels like, broken down.

Core loop

One player acts, draws, or describes a phrase; teammates shout guesses within the timer; correct guess moves meeple forward.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
1
Fellowship
3
Discovery
0
Expression
3
Submission
2
How it works (3 mechanics)
  • [3]communication_constraint— “one player has to act (pantomime) or to describe or to paint a phrase... and the other members of his team have to find out what that should be
  • [2]time_pressure_realtime— “Action Timer
  • [3]_other:multi_modality_clue_giving— “Depending on the category of field they are currently standing at, one player has to act or to describe or to paint a phrase
Under-the-radar score: 0.27

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Wordle
A single clue-giving round has a satisfying mini-arc (word revealed / not) analogous to a Wordle guess row, and share_emoji_output could work as a round-result summary; but the mechanism fundamentally requires real-time social interaction that a 60–90s solo-digital puzzle cannot provide.
4.005.0415567
Coop
communication_constraint is the strongest Coop-archetype signal — teammates cannot show or say the word directly, mirroring Hanabi's clue-token constraint; however the constraint here requires real-time physical performance, not information asymmetry in a hand, so async mobile coop can't replicate the actual constraint faithfully.
4.006.0513456
Cozy
No Hard or Open tier trigger fires (no player elimination, no area majority); no Tonal-cozy trigger either since Acting is an excluded social mechanic and time_pressure_realtime is an anti-cozy primitive — falls to Unknown tier. Loss-tolerance is moderate (team loses a turn, not catastrophic), but the physical performance requirement (acting, drawing on paper) does not survive a 5-inch glass screen.
3.706.0513457
Snap
time_pressure_realtime creates urgency matching Snap's 3-min match shape, but the multi_modality_clue_giving mechanism requires real-time physical presence (acting, drawing) that async PvP cannot faithfully replicate; content can extend via phrase-card packs but the core isn't faction/location shaped.
3.504.0513456
Balatro
communication_constraint and multi_modality_clue_giving are the core primitives, but neither produces the combo_scaling_depth or arc_tightness that defines Balatro shape; solo_decision_density is near-zero since the guessing mechanic requires a live social group and cannot be replicated by an AI opponent meaningfully.
3.004.0413256

Raw extraction payloads

The JSON rows behind this page, before analysis turns them into candidate ranking signals.

V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
  "bgg_id": 8790,
  "name": "Activity",
  "core_loop_micro": "One player acts, draws, or describes a phrase; teammates shout guesses within the timer; correct guess moves meeple forward.",
  "mda_aesthetic_vector": {
    "Sensation": 1,
    "Fantasy": 0,
    "Narrative": 0,
    "Challenge": 1,
    "Fellowship": 3,
    "Discovery": 0,
    "Expression": 3,
    "Submission": 2
  },
  "mech_interaction_primitives": [
    {
      "primitive": "communication_constraint",
      "strength_0_3": 3,
      "evidence_quote": "one player has to act (pantomime) or to describe or to paint a phrase... and the other members of his team have to find out what that should be"
    },
    {
      "primitive": "time_pressure_realtime",
      "strength_0_3": 2,
      "evidence_quote": "Action Timer"
    },
    {
      "primitive": "_other:multi_modality_clue_giving",
      "strength_0_3": 3,
      "evidence_quote": "Depending on the category of field they are currently standing at, one player has to act or to describe or to paint a phrase"
    }
  ],
  "session_length_tolerance_min": 10,
  "content_extensibility_score": 1,
  "confidence": 0.7
}
V4 archetype-fit rowsgame_llm_archetype_fit_v4.raw_json · 5 archetypes
[
  {
    "archetype_id": "wordle",
    "raw_json": {
      "archetype_id": "wordle",
      "session_length_fit": 4,
      "combo_scaling_depth": 1,
      "arc_tightness": 5,
      "bluff_info_asymmetry": 1,
      "content_extensibility_fit": 5,
      "solo_decision_density": 1,
      "share_emoji_output": 5,
      "loss_tolerance_fit": 5,
      "visual_legibility_5in_fit": 6,
      "onboarding_cliff_fit": 7,
      "archetype_fit_rationale": "A single clue-giving round has a satisfying mini-arc (word revealed / not) analogous to a Wordle guess row, and share_emoji_output could work as a round-result summary; but the mechanism fundamentally requires real-time social interaction that a 60–90s solo-digital puzzle cannot provide.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Expression": {
          "verdict": "conditional",
          "condition": "Drawing mode could survive as a shareable creation artifact"
        },
        "Submission": {
          "verdict": "does-not-survive",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "coop",
    "raw_json": {
      "archetype_id": "coop",
      "session_length_fit": 5,
      "combo_scaling_depth": 1,
      "arc_tightness": 3,
      "bluff_info_asymmetry": 5,
      "content_extensibility_fit": 4,
      "solo_decision_density": 1,
      "share_emoji_output": 4,
      "loss_tolerance_fit": 6,
      "visual_legibility_5in_fit": 5,
      "onboarding_cliff_fit": 6,
      "archetype_fit_rationale": "communication_constraint is the strongest Coop-archetype signal — teammates cannot show or say the word directly, mirroring Hanabi's clue-token constraint; however the constraint here requires real-time physical performance, not information asymmetry in a hand, so async mobile coop can't replicate the actual constraint faithfully.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "conditional",
          "condition": "AI opponent must replace the guesser/clue-giver role credibly"
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Expression": {
          "verdict": "conditional",
          "condition": "Drawing mode survives; acting and describing do not on glass"
        },
        "Submission": {
          "verdict": "does-not-survive",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "cozy",
    "raw_json": {
      "archetype_id": "cozy",
      "session_length_fit": 5,
      "combo_scaling_depth": 1,
      "arc_tightness": 3,
      "bluff_info_asymmetry": 1,
      "content_extensibility_fit": 4,
      "solo_decision_density": 1,
      "share_emoji_output": 4,
      "loss_tolerance_fit": 6,
      "visual_legibility_5in_fit": 5,
      "onboarding_cliff_fit": 7,
      "archetype_fit_rationale": "No Hard or Open tier trigger fires (no player elimination, no area majority); no Tonal-cozy trigger either since Acting is an excluded social mechanic and time_pressure_realtime is an anti-cozy primitive — falls to Unknown tier. Loss-tolerance is moderate (team loses a turn, not catastrophic), but the physical performance requirement (acting, drawing on paper) does not survive a 5-inch glass screen.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Expression": {
          "verdict": "conditional",
          "condition": "Drawing mode survives with shared canvas; acting does not"
        },
        "Submission": {
          "verdict": "does-not-survive",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "snap",
    "raw_json": {
      "archetype_id": "snap",
      "session_length_fit": 5,
      "combo_scaling_depth": 1,
      "arc_tightness": 3,
      "bluff_info_asymmetry": 2,
      "content_extensibility_fit": 4,
      "solo_decision_density": 1,
      "share_emoji_output": 4,
      "loss_tolerance_fit": 4,
      "visual_legibility_5in_fit": 5,
      "onboarding_cliff_fit": 6,
      "archetype_fit_rationale": "time_pressure_realtime creates urgency matching Snap's 3-min match shape, but the multi_modality_clue_giving mechanism requires real-time physical presence (acting, drawing) that async PvP cannot faithfully replicate; content can extend via phrase-card packs but the core isn't faction/location shaped.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "conditional",
          "condition": "Needs AI clue-giver/guesser to replace physical performer role"
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Expression": {
          "verdict": "conditional",
          "condition": "Drawing mode survives if real-time canvas is provided"
        },
        "Submission": {
          "verdict": "does-not-survive",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "balatro",
    "raw_json": {
      "archetype_id": "balatro",
      "session_length_fit": 4,
      "combo_scaling_depth": 1,
      "arc_tightness": 3,
      "bluff_info_asymmetry": 1,
      "content_extensibility_fit": 3,
      "solo_decision_density": 1,
      "share_emoji_output": 2,
      "loss_tolerance_fit": 4,
      "visual_legibility_5in_fit": 5,
      "onboarding_cliff_fit": 6,
      "archetype_fit_rationale": "communication_constraint and multi_modality_clue_giving are the core primitives, but neither produces the combo_scaling_depth or arc_tightness that defines Balatro shape; solo_decision_density is near-zero since the guessing mechanic requires a live social group and cannot be replicated by an AI opponent meaningfully.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Expression": {
          "verdict": "conditional",
          "condition": "Async drawing/describing needs real-time video or voice channel"
        },
        "Submission": {
          "verdict": "does-not-survive",
          "condition": null
        }
      }
    }
  }
]

BGG tags

Categories (3)
Action / DexterityCard GameParty Game