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I
2003 · 2-6 players · 20min · weight 1.09 · 1,302 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.77
Users rated
1,302
Owned
1,464
Wishing
301
At a glance
What playing it feels like, broken down.
Core loop
Shake an igloo to count beads by sound; rush to claim the matching numbered card before opponents do.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
3
Fantasy
1
Narrative
0
Challenge
1
Fellowship
2
Discovery
0
Expression
0
Submission
2
How it works (3 mechanics)
- [3]speed_recognition_race— “players shake plastic igloos in an attempt to identify how many beads they hold — first match wins”
- [2]trivia_estimation— “identify how many beads (between 2 and 13) they hold — closest estimation by sound”
- [1]simultaneous_action_selection— “Simultaneous Action Selection — players all shake at once, racing to claim the matching card”
Under-the-radar score: 0.25
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (2)
Categories (2)
Action / DexterityChildren's Game