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Igloo Pop

#5149BGG ↗

2003 · 2-6 players · 20min · weight 1.09 · 1,302 ratings

no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.77
Users rated
1,302
Owned
1,464
Wishing
301

At a glance

What playing it feels like, broken down.

Core loop

Shake an igloo to count beads by sound; rush to claim the matching numbered card before opponents do.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
3
Fantasy
1
Narrative
0
Challenge
1
Fellowship
2
Discovery
0
Expression
0
Submission
2
How it works (3 mechanics)
  • [3]speed_recognition_race— “players shake plastic igloos in an attempt to identify how many beads they hold — first match wins
  • [2]trivia_estimation— “identify how many beads (between 2 and 13) they hold — closest estimation by sound
  • [1]simultaneous_action_selection— “Simultaneous Action Selection — players all shake at once, racing to claim the matching card
Under-the-radar score: 0.25

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10

BGG tags

Categories (2)
Action / DexterityChildren's Game