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Cardcassonne

#5004BGG ↗

2009 · 2-5 players · 45min · weight 1.74 · 1,344 ratings

port: no port
BGGv4 widev4v4 deepSources2Rules cardCandidateDeep dive
Bayes
5.78
Users rated
1,344
Owned
2,772
Wishing
182

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Play card to a colored row to build it up, or claim a row with your meeple; rows score at round end when all cards played.

MDA aesthetic vector (0–3)
Sensation
0
Fantasy
0
Narrative
0
Challenge
2
Fellowship
1
Discovery
0
Expression
1
Submission
2
Mechanic-interaction primitives (4)
  • [3]claim_at_completion— “play your only meeple to the end of a row to claim them, or play a card to a row matching the colour
  • [2]set_collection_concentrating— “players place cards in different rows to increase the scoring for that row
  • [2]tempo_swing— “if you wait one more turn, there will probably be a greater number of cards in the row; another player may take it
  • [2]hand_management_under_draw— “a number of cards per round based on number of players; get through the entire deck of cards
discovery_score: -0.167

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

Wikipedia0.70LLM memory0.10

BGG tags

Categories (3)
Card GameCity BuildingMedieval