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2024 · 2-4 players · 20min · weight 1.23 · 5,972 ratings
At a glance
What playing it feels like, broken down.
Play one card face-up and one face-down; opponent picks which to keep, forcing both players to balance bluff, set-building, and the identity-reveal race.
- [3]i_cut_you_choose— “play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies”
- [2]bluff_layer— “Use a unique 'I split, you choose' mechanic — face-down card implies hidden state others must deduce”
- [2]set_collection_concentrating— “Outwit your opponents by strategically collecting agent sets and effectively using spy tools”
- [2]attrition_clock— “game ends when a player successfully uncovers their opponent — track movement advancing the catch-me race”
- [1]hand_management_under_draw— “Hand Management; cards feature agents and tools that impact scoring and game progress on a track”
Translation pick
Why this is on the shortlist for a digital build, and how each signal contributes.
I-cut-you-choose works fine async, but social bluff loses bite against an AI opponent.
Rules card
Synthesized from sources below. Readiness: ready. Confidence: 0.67.
Readiness
ready (confidence=0.67, rules=0.90, fun=0.25). BGG rank: 584; year: 2024; weight: 1.23; playtime: 20 min
| Source | Quality | Role | Note |
|---|---|---|---|
bga_tutorial | 0.85 | rules authority | BGA implementation rules summary |
wikipedia | 0.15 | context/reception | possible-title-mismatch: Monopoly (game) |
llm_memory | 0.10 | draft synthesis | sonnet-self-rated-0-unknown |
Core Loop
Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies.
Use a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy.
Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements.
Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor.
—description from the publisher
Turn Structure and State
- BGA tutorial is present; useful for exact turn flow and implementation gotchas.
- BGG description anchor: Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies. Use a unique [...]
Win Condition and Arc
Win/scoring arc needs verification from a rules authority.
Decision Primitives
BGG mechanisms: Hand Management, I Cut, You Choose, Race, Relative Movement, Set Collection, Track Movement
v4 controlled primitives: i_cut_you_choose, bluff_layer, set_collection_concentrating, attrition_clock, hand_management_under_draw
Why It Is Fun
Fun read needs player-voice synthesis.
Friction and Failure Modes
- Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.
- Wikipedia source is flagged as a possible title mismatch; do not use it as evidence.
Translation and Design Hooks
- Use this card to ask: which primitive carries the fun if theme/licensing is removed?
- For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
- For new tabletop design, look for the tension source and decide whether to preserve or invert it.
Edge Rules and Gotchas
No verified edge-rule section yet.
Sources Used
[
{
"kind": "bga_tutorial",
"path": "data/bga_tutorials/422732.md",
"quality": 0.85,
"note": "BGA implementation rules summary"
},
{
"kind": "wikipedia",
"path": "data/wikipedia/422732.md",
"quality": 0.15,
"note": "possible-title-mismatch: Monopoly (game)"
},
{
"kind": "llm_memory",
"path": "data/llm_memory_sonnet/422732.md",
"quality": 0.1,
"note": "sonnet-self-rated-0-unknown"
}
]
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.