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M
2009 · 2-6 players · 30min · weight 1.43 · 1,025 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.70
Users rated
1,025
Owned
2,586
Wishing
149
At a glance
What playing it feels like, broken down.
Core loop
Draw cards, play cards to change rules or win conditions, adapt strategy to shifting goal mid-turn.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
2
Narrative
1
Challenge
1
Fellowship
2
Discovery
2
Expression
1
Submission
3
How it works (4 mechanics)
- [3]event_card_disruption— “Fluxx where rules and win conditions change constantly via card play”
- [2]variable_player_powers— “Martian Fluxx is about all those great alien invasion stories; players are invaders from Mars”
- [2]hand_management_under_draw— “draw cards, play cards; hand management under constantly shifting rule environment”
- [3]_other:goal_state_volatility— “Creepers are pesky Pathetic Humans keeping us from winning; goal shifts with each new Goal card”
Under-the-radar score: -0.28
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (2)
Categories (2)
Card GameScience Fiction