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H
2001 · 2-2 players · 20min · weight 1.96 · 1,138 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.69
Users rated
1,138
Owned
2,215
Wishing
81
At a glance
What playing it feels like, broken down.
Core loop
Play lesson cards to power spells and creatures, cast damage at opponent's character or creatures, deplete their deck.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
3
Narrative
2
Challenge
2
Fellowship
1
Discovery
2
Expression
2
Submission
1
How it works (4 mechanics)
- [3]card_combo_chaining— “lesson cards needed to put spells, creatures, and items into play; TCG resource system”
- [2]engine_growth— “60-card deck fronted with wizard/witch character; lessons accumulate to power larger spells”
- [2]variable_player_powers— “each player's deck fronted with a wizard or witch character card with unique abilities”
- [2]attrition_clock— “damage tracked by discarding off draw deck; first person to run out of cards loses”
Under-the-radar score: -0.30
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (3)
Categories (5)
Card GameCollectible ComponentsFantasyFightingNovel-based