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C
2007 · 1-4 players · 15min · weight 1.24 · 1,147 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.64
Users rated
1,147
Owned
2,824
Wishing
110
At a glance
What playing it feels like, broken down.
Core loop
Rotate a maze tile, then either take a tile or rotate another; if a cat can reach home after actions, claim that cat card.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
2
How it works (4 mechanics)
- [3]tile_orientation_choice— “player must rotate a card and then take a card or rotate a card”
- [2]spatial_adjacency_scoring— “if after actions a cat can reach a sweet home, the player takes the cat card”
- [2]claim_at_completion— “player with most cat points wins; cats claimed when path connects”
- [2]action_blocking— “rotating tiles changes paths for all players simultaneously”
Under-the-radar score: -0.01
Raw extraction payloads
The JSON rows behind this page, before analysis turns them into candidate ranking signals.
V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
"bgg_id": 33088,
"name": "Chabyrinthe",
"core_loop_micro": "Rotate a maze tile, then either take a tile or rotate another; if a cat can reach home after actions, claim that cat card.",
"mda_aesthetic_vector": {
"Sensation": 1,
"Fantasy": 1,
"Narrative": 0,
"Challenge": 2,
"Fellowship": 1,
"Discovery": 1,
"Expression": 1,
"Submission": 2
},
"mech_interaction_primitives": [
{
"primitive": "tile_orientation_choice",
"strength_0_3": 3,
"evidence_quote": "player must rotate a card and then take a card or rotate a card"
},
{
"primitive": "spatial_adjacency_scoring",
"strength_0_3": 2,
"evidence_quote": "if after actions a cat can reach a sweet home, the player takes the cat card"
},
{
"primitive": "claim_at_completion",
"strength_0_3": 2,
"evidence_quote": "player with most cat points wins; cats claimed when path connects"
},
{
"primitive": "action_blocking",
"strength_0_3": 2,
"evidence_quote": "rotating tiles changes paths for all players simultaneously"
}
],
"session_length_tolerance_min": 5,
"content_extensibility_score": 2,
"confidence": 0.5
}Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (2)
Categories (4)
AnimalsCard GameMazePuzzle