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2021 · 1-2 players · 45min · weight 2.58 · 3,822 ratings
no digital port yetdifficulty: Easy
BGGEnrichedDeep analysisSourcesRulesPick0.525Deep dive
Rating
6.44
Users rated
3,822
Owned
9,085
Wishing
1,104
At a glance
What playing it feels like, broken down.
Core loop
Split two cards into two piles, opponent picks one pile, then produce resources sequentially from collected cards.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
0
Challenge
3
Fellowship
2
Discovery
1
Expression
2
Submission
0
How it works (5 mechanics)
- [3]i_cut_you_choose— “i cut you choose drafting — split two cards into piles for opponent to pick”
- [2]bluff_layer— “trap token face down; Trap tokens place cards face down, otherwise all cards face up”
- [2]engine_growth— “sequential resource production; reward schedule: engine_compounding; two player engine build”
- [2]delayed_payoff— “Planification phase: choose which cards to build vs recycle for immediate resources”
- [1]closing_window— “game is divided into 4 rounds; production chain completes sequentially each round”
Translation pick
Why this is on the shortlist for a digital build, and how each signal contributes.
Rating quality×0.300.137
Demand (wish/own)×0.180.272
Plays in one sitting×0.170.500
Easy to translate×0.201.000
No existing port×0.151.000
Total fit0.525= 0.525
Difficulty reasoning
Two-player card-split-and-build is asymmetric-info friendly and short — mobile sweet spot.
Closest loop translation
none yet
BGG tags
Categories (3)
Card GameFantasyMedieval