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C
2007 · 3-6 players · 15min · weight 1.21 · 1,500 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.76
Users rated
1,500
Owned
2,624
Wishing
144
At a glance
What playing it feels like, broken down.
Core loop
Play one card per trick; winner takes trick; loser of lowest card adds hill piece; accumulate goats without exceeding hill limit.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
2
How it works (3 mechanics)
- [2]_other:trick_avoidance— “winner of the game is the player who collected the most goat's heads without going over the limit”
- [3]_other:dynamic_goal_limit— “after the first four tricks, the players know how many goats the central hill supports; represents the goal limit”
- [2]hand_management_under_draw— “every player receives eight cards, and eight tricks are played; proven strategy is to spam opponents with goats”
Under-the-radar score: -0.24
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (2)
Categories (2)
AnimalsCard Game