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T
1993 · 2-6 players · 30min · weight 1.59 · 1,384 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.72
Users rated
1,384
Owned
1,902
Wishing
127
At a glance
What playing it feels like, broken down.
Core loop
Move along serpentine trail of artifact tiles, claiming any tile ahead but never backtracking; last tile of a set triggers scoring.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
2
How it works (3 mechanics)
- [3]set_collection_concentrating— “player holding the most in that set scores that number of points, while the player holding second most scores half”
- [3]_other:one_way_draft_trail— “can never turn back to choose a tile they have already passed”
- [2]shared_objective_card— “when the last tile of any set has been claimed, the player holding the most in that set scores”
Under-the-radar score: -0.20
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.65
BGG tags
Mechanisms (3)
Categories (2)
Abstract StrategyAncient