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Catan Dice Game

#7790BGG ↗

2007 · 1-4 players · 30min · weight 1.23 · 7,112 ratings

no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.64
Users rated
7,112
Owned
19,316
Wishing
287

At a glance

What playing it feels like, broken down.

Core loop

Roll six resource dice up to three times keeping chosen dice; spend accumulated resources to build settlements, roads, cities on score sheet.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
0
Discovery
1
Expression
1
Submission
3
How it works (4 mechanics)
  • [3]dice_mitigation— “throwing six special dice up to three times; after each roll player can select which dice to keep
  • [2]incremental_economy— “resources collected by Yahtzee-like mechanism then spent to build on score card
  • [2]attrition_clock— “game lasts fifteen turns after which the player with most victory points wins
  • [2]_other:score_sheet_construction— “every player has own score card depicting mini Catan; build by drawing settlements and roads
Under-the-radar score: 0.09

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Balatro
Session length (5min v4-wide, actual play ~15-30min) is borderline for Balatro's 15-30min sweet spot; dice_mitigation and incremental_economy give modest combo depth but score sheet construction lacks multiplicative late-game compounding — cap at 4 vs StS's joker-multiplication.
5.208.0646487
Wordle
Score-sheet outcome could compress to a shareable grid (share_emoji_output 6) and daily-seed dice rolls are plausible (content_extensibility 5), but the 15-turn attrition_clock stretches well past Wordle's 60-90s window — session length fit is poor.
5.108.0525687
Cozy
BGG: Solo/Solitaire + Paper-and-Pencil + Set Collection → Coop-or-Solo tier applies (no cap), score by tone; the gentle Catan re-skin is tonally cozy and loss-tolerant (retry single run), but content_extensibility_score of 2 and thin combo depth limit engagement depth for a cozy loop.
4.909.0635487
Coop
BGG Solo/Solitaire mechanism and no inter-player information asymmetry make coop-archetype fit poor; there is no bluff_info_asymmetry load-bearing mechanic (scoring 1) and combo_scaling_depth between players is absent by design.
4.207.0524377
Snap
Snap demands a 3-min async PvP match with hidden card play; Catan Dice Game is solo solitaire with open dice state and no factional opposition — bluff_info_asymmetry scores 1 and there is no match structure to compress.
3.405.0224375

Raw extraction payloads

The JSON rows behind this page, before analysis turns them into candidate ranking signals.

V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
  "bgg_id": 27710,
  "name": "Catan Dice Game",
  "core_loop_micro": "Roll six resource dice up to three times keeping chosen dice; spend accumulated resources to build settlements, roads, cities on score sheet.",
  "mda_aesthetic_vector": {
    "Sensation": 1,
    "Fantasy": 1,
    "Narrative": 0,
    "Challenge": 2,
    "Fellowship": 0,
    "Discovery": 1,
    "Expression": 1,
    "Submission": 3
  },
  "mech_interaction_primitives": [
    {
      "primitive": "dice_mitigation",
      "strength_0_3": 3,
      "evidence_quote": "throwing six special dice up to three times; after each roll player can select which dice to keep"
    },
    {
      "primitive": "incremental_economy",
      "strength_0_3": 2,
      "evidence_quote": "resources collected by Yahtzee-like mechanism then spent to build on score card"
    },
    {
      "primitive": "attrition_clock",
      "strength_0_3": 2,
      "evidence_quote": "game lasts fifteen turns after which the player with most victory points wins"
    },
    {
      "primitive": "_other:score_sheet_construction",
      "strength_0_3": 2,
      "evidence_quote": "every player has own score card depicting mini Catan; build by drawing settlements and roads"
    }
  ],
  "session_length_tolerance_min": 5,
  "content_extensibility_score": 2,
  "confidence": 0.7
}
V4 archetype-fit rowsgame_llm_archetype_fit_v4.raw_json · 5 archetypes
[
  {
    "archetype_id": "balatro",
    "raw_json": {
      "archetype_id": "balatro",
      "session_length_fit": 6,
      "combo_scaling_depth": 4,
      "arc_tightness": 6,
      "bluff_info_asymmetry": 2,
      "content_extensibility_fit": 2,
      "solo_decision_density": 5,
      "share_emoji_output": 4,
      "loss_tolerance_fit": 8,
      "visual_legibility_5in_fit": 8,
      "onboarding_cliff_fit": 7,
      "archetype_fit_rationale": "Session length (5min v4-wide, actual play ~15-30min) is borderline for Balatro's 15-30min sweet spot; dice_mitigation and incremental_economy give modest combo depth but score sheet construction lacks multiplicative late-game compounding — cap at 4 vs StS's joker-multiplication.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "survives",
          "condition": null
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "conditional",
          "condition": "Procedural dice variance must replace fixed score-sheet."
        },
        "Expression": {
          "verdict": "conditional",
          "condition": "Branching build-order paths needed to feel expressive."
        },
        "Submission": {
          "verdict": "survives",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "wordle",
    "raw_json": {
      "archetype_id": "wordle",
      "session_length_fit": 5,
      "combo_scaling_depth": 2,
      "arc_tightness": 5,
      "bluff_info_asymmetry": 1,
      "content_extensibility_fit": 5,
      "solo_decision_density": 4,
      "share_emoji_output": 6,
      "loss_tolerance_fit": 8,
      "visual_legibility_5in_fit": 8,
      "onboarding_cliff_fit": 7,
      "archetype_fit_rationale": "Score-sheet outcome could compress to a shareable grid (share_emoji_output 6) and daily-seed dice rolls are plausible (content_extensibility 5), but the 15-turn attrition_clock stretches well past Wordle's 60-90s window — session length fit is poor.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "survives",
          "condition": null
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "conditional",
          "condition": "Daily seed variation must supply novelty across runs."
        },
        "Expression": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Submission": {
          "verdict": "survives",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "cozy",
    "raw_json": {
      "archetype_id": "cozy",
      "session_length_fit": 6,
      "combo_scaling_depth": 3,
      "arc_tightness": 5,
      "bluff_info_asymmetry": 1,
      "content_extensibility_fit": 2,
      "solo_decision_density": 4,
      "share_emoji_output": 4,
      "loss_tolerance_fit": 9,
      "visual_legibility_5in_fit": 8,
      "onboarding_cliff_fit": 7,
      "archetype_fit_rationale": "BGG: Solo/Solitaire + Paper-and-Pencil + Set Collection → Coop-or-Solo tier applies (no cap), score by tone; the gentle Catan re-skin is tonally cozy and loss-tolerant (retry single run), but content_extensibility_score of 2 and thin combo depth limit engagement depth for a cozy loop.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "conditional",
          "condition": "Requires light settlement-building visual polish."
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "survives",
          "condition": null
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "conditional",
          "condition": "Needs procgen maps or tile variation to sustain."
        },
        "Expression": {
          "verdict": "conditional",
          "condition": "Route-drawing on personal board retains some expression."
        },
        "Submission": {
          "verdict": "survives",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "coop",
    "raw_json": {
      "archetype_id": "coop",
      "session_length_fit": 5,
      "combo_scaling_depth": 2,
      "arc_tightness": 4,
      "bluff_info_asymmetry": 1,
      "content_extensibility_fit": 2,
      "solo_decision_density": 4,
      "share_emoji_output": 3,
      "loss_tolerance_fit": 7,
      "visual_legibility_5in_fit": 7,
      "onboarding_cliff_fit": 7,
      "archetype_fit_rationale": "BGG Solo/Solitaire mechanism and no inter-player information asymmetry make coop-archetype fit poor; there is no bluff_info_asymmetry load-bearing mechanic (scoring 1) and combo_scaling_depth between players is absent by design.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "conditional",
          "condition": "Shared difficulty requires layered co-op mode."
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Expression": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Submission": {
          "verdict": "survives",
          "condition": null
        }
      }
    }
  },
  {
    "archetype_id": "snap",
    "raw_json": {
      "archetype_id": "snap",
      "session_length_fit": 2,
      "combo_scaling_depth": 2,
      "arc_tightness": 4,
      "bluff_info_asymmetry": 1,
      "content_extensibility_fit": 2,
      "solo_decision_density": 3,
      "share_emoji_output": 3,
      "loss_tolerance_fit": 5,
      "visual_legibility_5in_fit": 7,
      "onboarding_cliff_fit": 5,
      "archetype_fit_rationale": "Snap demands a 3-min async PvP match with hidden card play; Catan Dice Game is solo solitaire with open dice state and no factional opposition — bluff_info_asymmetry scores 1 and there is no match structure to compress.",
      "mda_survival": {
        "Sensation": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Fantasy": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Narrative": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Challenge": {
          "verdict": "conditional",
          "condition": "Needs PvP opponent to create meaningful tension."
        },
        "Fellowship": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Discovery": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Expression": {
          "verdict": "does-not-survive",
          "condition": null
        },
        "Submission": {
          "verdict": "survives",
          "condition": null
        }
      }
    }
  }
]

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.