← all games
V4 wide feature row
V4 archetype-fit rows
C
2007 · 1-4 players · 30min · weight 1.23 · 7,112 ratings
no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.64
Users rated
7,112
Owned
19,316
Wishing
287
At a glance
What playing it feels like, broken down.
Core loop
Roll six resource dice up to three times keeping chosen dice; spend accumulated resources to build settlements, roads, cities on score sheet.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
0
Discovery
1
Expression
1
Submission
3
How it works (4 mechanics)
- [3]dice_mitigation— “throwing six special dice up to three times; after each roll player can select which dice to keep”
- [2]incremental_economy— “resources collected by Yahtzee-like mechanism then spent to build on score card”
- [2]attrition_clock— “game lasts fifteen turns after which the player with most victory points wins”
- [2]_other:score_sheet_construction— “every player has own score card depicting mini Catan; build by drawing settlements and roads”
Under-the-radar score: 0.09
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro Session length (5min v4-wide, actual play ~15-30min) is borderline for Balatro's 15-30min sweet spot; dice_mitigation and incremental_economy give modest combo depth but score sheet construction lacks multiplicative late-game compounding — cap at 4 vs StS's joker-multiplication. | 5.20 | 8.0 | 6 | 4 | 6 | 4 | 8 | 7 |
| Wordle Score-sheet outcome could compress to a shareable grid (share_emoji_output 6) and daily-seed dice rolls are plausible (content_extensibility 5), but the 15-turn attrition_clock stretches well past Wordle's 60-90s window — session length fit is poor. | 5.10 | 8.0 | 5 | 2 | 5 | 6 | 8 | 7 |
| Cozy BGG: Solo/Solitaire + Paper-and-Pencil + Set Collection → Coop-or-Solo tier applies (no cap), score by tone; the gentle Catan re-skin is tonally cozy and loss-tolerant (retry single run), but content_extensibility_score of 2 and thin combo depth limit engagement depth for a cozy loop. | 4.90 | 9.0 | 6 | 3 | 5 | 4 | 8 | 7 |
| Coop BGG Solo/Solitaire mechanism and no inter-player information asymmetry make coop-archetype fit poor; there is no bluff_info_asymmetry load-bearing mechanic (scoring 1) and combo_scaling_depth between players is absent by design. | 4.20 | 7.0 | 5 | 2 | 4 | 3 | 7 | 7 |
| Snap Snap demands a 3-min async PvP match with hidden card play; Catan Dice Game is solo solitaire with open dice state and no factional opposition — bluff_info_asymmetry scores 1 and there is no match structure to compress. | 3.40 | 5.0 | 2 | 2 | 4 | 3 | 7 | 5 |
Raw extraction payloads
The JSON rows behind this page, before analysis turns them into candidate ranking signals.
V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
"bgg_id": 27710,
"name": "Catan Dice Game",
"core_loop_micro": "Roll six resource dice up to three times keeping chosen dice; spend accumulated resources to build settlements, roads, cities on score sheet.",
"mda_aesthetic_vector": {
"Sensation": 1,
"Fantasy": 1,
"Narrative": 0,
"Challenge": 2,
"Fellowship": 0,
"Discovery": 1,
"Expression": 1,
"Submission": 3
},
"mech_interaction_primitives": [
{
"primitive": "dice_mitigation",
"strength_0_3": 3,
"evidence_quote": "throwing six special dice up to three times; after each roll player can select which dice to keep"
},
{
"primitive": "incremental_economy",
"strength_0_3": 2,
"evidence_quote": "resources collected by Yahtzee-like mechanism then spent to build on score card"
},
{
"primitive": "attrition_clock",
"strength_0_3": 2,
"evidence_quote": "game lasts fifteen turns after which the player with most victory points wins"
},
{
"primitive": "_other:score_sheet_construction",
"strength_0_3": 2,
"evidence_quote": "every player has own score card depicting mini Catan; build by drawing settlements and roads"
}
],
"session_length_tolerance_min": 5,
"content_extensibility_score": 2,
"confidence": 0.7
}V4 archetype-fit rowsgame_llm_archetype_fit_v4.raw_json · 5 archetypes
[
{
"archetype_id": "balatro",
"raw_json": {
"archetype_id": "balatro",
"session_length_fit": 6,
"combo_scaling_depth": 4,
"arc_tightness": 6,
"bluff_info_asymmetry": 2,
"content_extensibility_fit": 2,
"solo_decision_density": 5,
"share_emoji_output": 4,
"loss_tolerance_fit": 8,
"visual_legibility_5in_fit": 8,
"onboarding_cliff_fit": 7,
"archetype_fit_rationale": "Session length (5min v4-wide, actual play ~15-30min) is borderline for Balatro's 15-30min sweet spot; dice_mitigation and incremental_economy give modest combo depth but score sheet construction lacks multiplicative late-game compounding — cap at 4 vs StS's joker-multiplication.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "survives",
"condition": null
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "conditional",
"condition": "Procedural dice variance must replace fixed score-sheet."
},
"Expression": {
"verdict": "conditional",
"condition": "Branching build-order paths needed to feel expressive."
},
"Submission": {
"verdict": "survives",
"condition": null
}
}
}
},
{
"archetype_id": "wordle",
"raw_json": {
"archetype_id": "wordle",
"session_length_fit": 5,
"combo_scaling_depth": 2,
"arc_tightness": 5,
"bluff_info_asymmetry": 1,
"content_extensibility_fit": 5,
"solo_decision_density": 4,
"share_emoji_output": 6,
"loss_tolerance_fit": 8,
"visual_legibility_5in_fit": 8,
"onboarding_cliff_fit": 7,
"archetype_fit_rationale": "Score-sheet outcome could compress to a shareable grid (share_emoji_output 6) and daily-seed dice rolls are plausible (content_extensibility 5), but the 15-turn attrition_clock stretches well past Wordle's 60-90s window — session length fit is poor.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "survives",
"condition": null
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "conditional",
"condition": "Daily seed variation must supply novelty across runs."
},
"Expression": {
"verdict": "does-not-survive",
"condition": null
},
"Submission": {
"verdict": "survives",
"condition": null
}
}
}
},
{
"archetype_id": "cozy",
"raw_json": {
"archetype_id": "cozy",
"session_length_fit": 6,
"combo_scaling_depth": 3,
"arc_tightness": 5,
"bluff_info_asymmetry": 1,
"content_extensibility_fit": 2,
"solo_decision_density": 4,
"share_emoji_output": 4,
"loss_tolerance_fit": 9,
"visual_legibility_5in_fit": 8,
"onboarding_cliff_fit": 7,
"archetype_fit_rationale": "BGG: Solo/Solitaire + Paper-and-Pencil + Set Collection → Coop-or-Solo tier applies (no cap), score by tone; the gentle Catan re-skin is tonally cozy and loss-tolerant (retry single run), but content_extensibility_score of 2 and thin combo depth limit engagement depth for a cozy loop.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "conditional",
"condition": "Requires light settlement-building visual polish."
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "survives",
"condition": null
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "conditional",
"condition": "Needs procgen maps or tile variation to sustain."
},
"Expression": {
"verdict": "conditional",
"condition": "Route-drawing on personal board retains some expression."
},
"Submission": {
"verdict": "survives",
"condition": null
}
}
}
},
{
"archetype_id": "coop",
"raw_json": {
"archetype_id": "coop",
"session_length_fit": 5,
"combo_scaling_depth": 2,
"arc_tightness": 4,
"bluff_info_asymmetry": 1,
"content_extensibility_fit": 2,
"solo_decision_density": 4,
"share_emoji_output": 3,
"loss_tolerance_fit": 7,
"visual_legibility_5in_fit": 7,
"onboarding_cliff_fit": 7,
"archetype_fit_rationale": "BGG Solo/Solitaire mechanism and no inter-player information asymmetry make coop-archetype fit poor; there is no bluff_info_asymmetry load-bearing mechanic (scoring 1) and combo_scaling_depth between players is absent by design.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "conditional",
"condition": "Shared difficulty requires layered co-op mode."
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "does-not-survive",
"condition": null
},
"Expression": {
"verdict": "does-not-survive",
"condition": null
},
"Submission": {
"verdict": "survives",
"condition": null
}
}
}
},
{
"archetype_id": "snap",
"raw_json": {
"archetype_id": "snap",
"session_length_fit": 2,
"combo_scaling_depth": 2,
"arc_tightness": 4,
"bluff_info_asymmetry": 1,
"content_extensibility_fit": 2,
"solo_decision_density": 3,
"share_emoji_output": 3,
"loss_tolerance_fit": 5,
"visual_legibility_5in_fit": 7,
"onboarding_cliff_fit": 5,
"archetype_fit_rationale": "Snap demands a 3-min async PvP match with hidden card play; Catan Dice Game is solo solitaire with open dice state and no factional opposition — bluff_info_asymmetry scores 1 and there is no match structure to compress.",
"mda_survival": {
"Sensation": {
"verdict": "does-not-survive",
"condition": null
},
"Fantasy": {
"verdict": "does-not-survive",
"condition": null
},
"Narrative": {
"verdict": "does-not-survive",
"condition": null
},
"Challenge": {
"verdict": "conditional",
"condition": "Needs PvP opponent to create meaningful tension."
},
"Fellowship": {
"verdict": "does-not-survive",
"condition": null
},
"Discovery": {
"verdict": "does-not-survive",
"condition": null
},
"Expression": {
"verdict": "does-not-survive",
"condition": null
},
"Submission": {
"verdict": "survives",
"condition": null
}
}
}
}
]Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Categories (1)
Dice