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V
2008 · 2-6 players · 30min · weight 2.01 · 1,099 ratings
no digital port yet
BGGEnrichedDeep analysis5Sources2RulesPickDeep dive
Rating
5.71
Users rated
1,099
Owned
1,734
Wishing
184
At a glance
What playing it feels like, broken down.
Core loop
Play flood and action cards simultaneously to send waves at districts; district with most waves sinks at round end; collect rescued followers.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
0
How it works (4 mechanics)
- [3]simultaneous_action_selection— “each turn players lay a card face-down; the start player reveals and plays, others do the same”
- [3]hidden_role_voting— “each player is secretly assigned one of nine city districts to protect and secretly protects one color of houses”
- [3]board_elimination_by_fill— “district with highest total in its storm row sinks; eight of nine districts sunk over the game”
- [2]region_majority— “players score for houses claimed during game; bonus for protecting the last remaining district”
Under-the-radar score: 0.16
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Vineta is competitive, not cooperative — bluff_info_asymmetry is high (hidden identities, simultaneous selection) but there is no shared loss state; the board_elimination_by_fill mechanism ends rounds by sinking districts, a dramatic arc element, but players are trying to out-score each other, not survive together. | 4.90 | 5.0 | 6 | 2 | 7 | 4 | 6 | 6 |
| Snap Vineta's hidden_role_voting and simultaneous_action_selection share Snap's core of hidden card play and opponent-reading — both players commit before revealing — but the 9-district elimination arc across 8 rounds runs 15-30min, well above Snap's 3-min match, and there's no faction deck asymmetry. | 4.80 | 3.0 | 6 | 2 | 7 | 4 | 6 | 6 |
| Balatro Simultaneous action selection with hidden district identity creates meaningful bluff_info_asymmetry (you protect one of nine, others don't know which), but combo_scaling_depth is low — card play is additive flood voting with region_majority scoring, not multiplicative engine building comparable to StS jokers. | 4.50 | 4.0 | 6 | 2 | 7 | 3 | 6 | 6 |
| Wordle Wordle needs a 60-90s single-puzzle structure; Vineta's 8-round elimination unfolds over 15-25min with no single clean guess-and-reveal moment, and the board_elimination_by_fill outcome cannot naturally compress into a 6-row emoji summary. | 4.00 | 5.0 | 3 | 1 | 5 | 4 | 7 | 6 |
| Cozy Hard tier applies — the v4-wide primitive `hidden_role_voting` is explicitly on the Hard tier list; cozy loss_tolerance_fit capped at 3. Vineta's tension is intrinsic (you secretly work against others while pretending neutrality), the opposite of cozy spatial satisfaction. | 3.80 | 3.0 | 5 | 2 | 5 | 3 | 6 | 6 |
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.10
BGG tags
Mechanisms (2)
Categories (2)
BluffingFantasy