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A
2019 · 1-2 players · 15min · weight 1.97 · 2,043 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.659Deep dive
Bayes
6.31
Users rated
2,043
Owned
4,836
Wishing
1,011
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Roll dice, discard cards to modify results, claim blueprint components; build all airships before exhausting deck.
MDA aesthetic vector (0–3)
Sensation
0
Fantasy
2
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
2
Mechanic-interaction primitives (5)
- [3]dice_mitigation— “discarding cards can adjust your die rolls, but be careful not to exhaust your resources”
- [2]push_your_luck_escalation— “you must roll the dice to acquire the components you need to build airships; risk of deck exhaustion”
- [2]set_collection_concentrating— “you must find the best blueprints, acquire the finest construction materials, and recruit the best crew”
- [2]card_drafting— “open drafting mechanisms for component and blueprint acquisition”
- [2]attrition_clock— “be careful not to exhaust your resources; resource deck is the losing condition”
discovery_score: 0.710
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro Solo, 10-min session is Balatro's run window. dice_mitigation + push_your_luck_escalation + attrition_clock recreate StS-shape tension; 6 expansion modules give content_extensibility 7. No joker multiplier — combo_scaling_depth 5. | 6.50 | 8.0 | 8 | 5 | 8 | 5 | 7 | 7 |
| Cozy Coop-or-Solo trigger (Solo / Solitaire Game + Cooperative Game) → no cap. Dreamy Oniverse pastel art + 10-min unhurried session is genuinely cozy-shaped; Set Collection reinforces tonal-cozy fit. | 5.60 | 8.0 | 8 | 3 | 6 | 5 | 7 | 7 |
| Coop BGG Cooperative Game + 2p mode: shared fail-state via attrition_clock works. Both players see dice and cards openly though, so info-asymmetry — the load-bearing coop signal — is weak. | 5.60 | 8.0 | 7 | 4 | 7 | 3 | 7 | 6 |
| Wordle Solo loop with attrition_clock could spawn daily seeded blueprint puzzles; resolves to a clean win/lose share moment. 10-min session still longer than Wordle's 90s. | 5.50 | 8.0 | 6 | 2 | 7 | 6 | 7 | 6 |
| Snap Solo/co-op design is fundamentally not async-PvP — no opponent reads, no factional combo. | 4.50 | 6.0 | 5 | 3 | 5 | 4 | 6 | 5 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.080
wish_norm×0.180.640
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.659= 0.659
Difficulty reasoning
Solo/co-op push-your-luck card game in the Onirim universe suits mobile perfectly; 15-minute sessions and expansion modules add replayability.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.10
BGG tags
Mechanisms (6)
Categories (4)
Aviation / FlightCard GameDiceFantasy