← all games
S
2018 · 1-6 players · 25min · weight 1.28 · 1,781 ratings
port: no port
BGGv4 widev4v4 deep5Sources1Rules cardCandidateDeep dive
Bayes
6.00
Users rated
1,781
Owned
3,705
Wishing
254
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Each player secretly contributes a colored ingredient card; app scans and blends them, then scores color match against the target dish.
MDA aesthetic vector (0–3)
Sensation
2
Fantasy
2
Narrative
1
Challenge
2
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]communication_constraint— “discuss colors and effects of their cards without showing them”
- [3]simultaneous_action_selection— “each player contributes one ingredient from their hand to the ordered dish”
- [3]_other:app_mediated_reveal_scoring— “scanning the ingredient card with the device's front camera; virtual meat grinder mixes them all”
- [2]push_your_luck_escalation— “some ingredients are toxic, some even radioactive; Mother Russia won't survive your toxic recipes”
discovery_score: 0.576
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop communication_constraint (discuss colors without showing cards) is load-bearing, the strongest coop signal; simultaneous_action_selection adds inter-player payoff stacking on the meat-grinder reveal. Loss is shared/comedic. | 5.90 | 7.0 | 7 | 5 | 6 | 5 | 6 | 7 |
| Wordle Color-blend reveal naturally produces a shareable visual artifact (the dish). Daily-seed of target color + ingredients is plausible; but multi-player coop shape clashes with solo Wordle. | 5.50 | 7.0 | 7 | 2 | 7 | 6 | 6 | 7 |
| Cozy Tier table: Cooperative Game = Coop-or-Solo, no cap; tone is darkly comedic but loss is shared/no-PvP so ltf scores 7. Push_your_luck escalation tempers it from going higher. | 4.90 | 7.0 | 7 | 3 | 5 | 4 | 6 | 7 |
| Balatro Color-mix scoring is interesting but lacks engine_growth/combo_scaling — additive mixing not multiplicative joker stacking. Solo path possible but communication_constraint is the defining loop. | 4.40 | 5.0 | 6 | 3 | 5 | 4 | 5 | 6 |
| Snap No factional decks, no async PvP shape — coop cooking doesn't translate to Snap's location/lane reveal. | 4.00 | 5.0 | 5 | 3 | 4 | 3 | 5 | 5 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (3)
Categories (2)
Card GameHumor