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B
2018 · 3-7 players · 25min · weight 1.09 · 2,236 ratings
port: no portdifficulty: Hard
BGGv4 widev4v4 deep5Sources2Rules cardCandidateDeep dive
Bayes
6.24
Users rated
2,236
Owned
3,897
Wishing
607
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Painters silently select cards matching topic hints; buyers must identify painter cards among Belratti fake cards shuffled in.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
3
Discovery
2
Expression
2
Submission
1
Mechanic-interaction primitives (4)
- [3]communication_constraint— “painters have to collectively meet target number; buyers select all painter cards not fake cards”
- [2]info_asymmetry_stable— “painters select cards from their hands they think will fit the most to one of the topics”
- [2]semantic_overloading— “painters select cards from their hands to match topic; buyers deduce which are painter vs Belratti”
- [2]escalating_threat— “if too many fakes are bought, the players lose; roles change after each round”
discovery_score: 0.430
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop `communication_constraint` strength 3 plus info_asymmetry_stable — load-bearing for the loop. Strong Hanabi-adjacent shape; share output is weak but coop core is real. | 6.00 | 8.0 | 7 | 5 | 6 | 3 | 7 | 7 |
| Wordle Could pivot to a daily semantic-match puzzle; image library is naturally extensible. But 25-min session and party shape don't match the 90s window. | 5.20 | 7.0 | 7 | 2 | 6 | 4 | 7 | 7 |
| Cozy Coop-or-Solo tier (BGG Cooperative Game) — no cap. Tone is gentle art-museum and shared-loss. Mid-range cozy because the loop is communication-puzzle, not spatial. | 4.90 | 7.0 | 7 | 2 | 5 | 3 | 7 | 7 |
| Balatro Coop semantic-association game; no run structure or engine. | 4.50 | 5.0 | 5 | 2 | 5 | 3 | 7 | 7 |
| Snap Cooperative game shape — wrong archetype; no PvP factional structure. | 3.90 | 4.0 | 5 | 2 | 5 | 2 | 6 | 6 |
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.10
BGG tags
Mechanisms (2)
Categories (2)
Card GameDeduction