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T
2018 · 4-8 players · 45min · weight 1.42 · 3,707 ratings
port: no portdifficulty: Hard
BGGv4 widev4v4 deep5Sources2Rules cardCandidateDeep dive
Bayes
6.39
Users rated
3,707
Owned
7,419
Wishing
1,008
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Describe your team's word using any language while avoiding trap words secretly chosen by opponents; dungeon crawl framing.
MDA aesthetic vector (0–3)
Sensation
0
Fantasy
1
Narrative
1
Challenge
2
Fellowship
3
Discovery
1
Expression
2
Submission
1
Mechanic-interaction primitives (4)
- [3]communication_constraint— “Trying to describe your assigned word to the rest of the team, but not knowing which words are traps.”
- [3]_other:adversarial_word_trap— “The opposing team is the one who chooses the words you cannot use, like dancing on a minefield.”
- [2]partial_observability— “With you having no idea which words are traps, further you get, the more trapwords you might expect.”
- [1]escalating_threat— “A Boss waiting for you at the end. Further you get, the more trapwords you might expect.”
discovery_score: 0.514
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Within-team coop has communication_constraint as load-bearing dimension; escalating_threat dungeon arc gives strong arc_tightness. Async-coop digital fit is moderate due to needing simultaneous trap-setting opponents. | 5.80 | 6.0 | 7 | 5 | 7 | 3 | 7 | 5 |
| Balatro Pure team-word game; no engine-stacking shape. Procgen wordlists give some extensibility. | 4.50 | 5.0 | 5 | 2 | 5 | 3 | 7 | 5 |
| Cozy Unknown tier (Team-Based Game with adversarial trap selection); escalating_threat is anti-cozy and adversarial trap-setting feels confrontational. Low cozy fit. | 4.40 | 4.0 | 7 | 2 | 4 | 3 | 7 | 6 |
| Snap Adversarial trap-word selection has Snap-shape hidden info but the loop is verbal not card-strategic. | 4.10 | 4.0 | 4 | 2 | 4 | 2 | 7 | 5 |
| Wordle Team game wrong shape for solo daily; trap-word generation needs human adversary. | 4.10 | 5.0 | 4 | 2 | 4 | 3 | 7 | 4 |
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.10
BGG tags
Mechanisms (3)
Categories (4)
ExplorationFantasyParty GameWord Game