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A
2006 · 2-6 players · 60min · weight 1.73 · 1,240 ratings
no digital port yet
BGGEnrichedDeep analysisSources2RulesPickDeep dive
Rating
5.73
Users rated
1,240
Owned
2,220
Wishing
172
At a glance
What playing it feels like, broken down.
Core loop
Roll 8 dice up to 3 times locking symbols, commit result to one building type; highest roller in each type gets first pick.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
0
Challenge
1
Fellowship
1
Discovery
0
Expression
0
Submission
3
How it works (5 mechanics)
- [3]push_your_luck_escalation— “each player has 3 rolls on his turn to get as many similar symbols as possible”
- [2]dice_mitigation— “player can only note his result for one type of building; results of dice rolls from every player is marked”
- [2]region_majority— “player with the highest dice-roll can choose between 2 buildings of the respective category”
- [2]set_collection_concentrating— “victory points are awarded for majorities of allocated buildings, very similar to the original game Alhambra”
- [2]attrition_clock— “each round has a certain number of turns depending on how many players are playing”
Under-the-radar score: -0.53
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.10
BGG tags
Mechanisms (2)
Categories (1)
Dice