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Zombicide: Invader

Zombicide: Invader

#1058BGG ↗

2019 · 1-6 players · 60min · weight 2.35 · 2,969 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.455Deep dive
Bayes
6.62
Users rated
2,969
Owned
7,788
Wishing
805

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Spend action points to move, search, and attack Xenos; Xenos activate and spawn based on noise; complete mission objectives to win scenario.

MDA aesthetic vector (0–3)
Sensation
2
Fantasy
2
Narrative
2
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
0
Mechanic-interaction primitives (5)
  • [3]escalating_threat— “Xenos controlled by the game itself; the Xenos attack was brutal and unrelenting; still coming
  • [2]variable_player_powers— “survivors can be civilians or soldiers, each with specialized skills; they all play together as a team
  • [2]action_blocking— “each player takes on the role of one to six survivors; choose a mission, complete objectives, kill as many Xenos as possible
  • [2]shared_objective_card— “survivors will fight Xenos, rescue each other, recover vital data, unveil dark secrets; complete its objectives
  • [2]cascading_failure— “overwhelmed by these Xenos; complete objectives, kill as many Xenos as possible, and survive
discovery_score: 1.385

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
True Cooperative Game with shared fail-state, escalating_threat, and Scenario/Campaign extensibility — strong arc and coop synergy via variable_player_powers — but board sprawl + AP-heavy turns make 5-inch legibility and onboarding hard.
5.907.0779444
Balatro
Variable_player_powers + escalating_threat give a roguelite-shaped tension arc, but 60-min mission length and miniatures sprawl push session_length_fit and visual_legibility well below the Balatro anchor.
4.906.0457444
Snap
60-min coop mission has no resemblance to a 3-min hidden-reveal PvP duel; modular board sprawl breaks 5-inch legibility.
3.905.0345333
Cozy
Hard tier per loss-tolerance table: escalating_threat + cascading_failure + direct combat shape — cap 3. Tone is the opposite of cozy.
3.503.0345343
Wordle
Hour-long scenario play is incompatible with a 60-90s daily; rules + dice + mission setup blow the onboarding cliff.
3.305.0234333

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.218
wish_norm×0.180.192
compress_norm×0.170.500
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.455= 0.455
Difficulty reasoning

Tactical co-op is doable digitally but the miniatures and tile setup are the joy; sister Zombicide ports already exist.

Closest loop translation
none yet

Sources (3)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG tags