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Q
2006 · 3-5 players · 30min · weight 1.42 · 1,026 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.71
Users rated
1,026
Owned
1,409
Wishing
124
At a glance
What playing it feels like, broken down.
Core loop
Draft cards from the open market to build your city area, accepting elephant cards to buy more while disasters damage collections.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
1
Challenge
1
Fellowship
1
Discovery
1
Expression
1
Submission
2
How it works (3 mechanics)
- [3]card_drafting— “players collect china cards; must take elephant cards in order to make more purchases”
- [2]event_card_disruption— “frequent erupting volcano, alien invasions, mutant radioactive dinosaur — disasters Quietville must face”
- [2]set_collection_concentrating— “build and protect the most prosperous city area by avoiding or limiting disaster damage”
Under-the-radar score: -0.22
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (2)
Categories (2)
AnimalsCard Game