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C
2018 · 2-12 players · 20min · weight 1.18 · 1,296 ratings
port: no port
BGGv4 widev4v4 deep5Sources3Rules cardCandidateDeep dive
Bayes
6.03
Users rated
1,296
Owned
3,224
Wishing
416
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Place pawns on illustrated feature icons to hint at an animal's traits; teammates guess the animal before the round ends.
MDA aesthetic vector (0–3)
Sensation
0
Fantasy
0
Narrative
0
Challenge
1
Fellowship
3
Discovery
1
Expression
1
Submission
2
Mechanic-interaction primitives (3)
- [3]communication_constraint— “children attempt to make the others guess an animal by playing pawns on the illustrated icons on the game board”
- [2]semantic_overloading— “the child indicates a feature of the animal to be guessed”
- [2]shared_objective_card— “Draw 12 cards and attempt to find as many animals as possible in order to get the most points together”
discovery_score: 0.740
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Wordle Daily animal puzzle with iconic-feature hints maps cleanly to Wordle's 60-90s share-emoji shape; 110-card content extensible to procgen animal sets and X/N loss is gentle. | 6.30 | 9.0 | 8 | 1 | 7 | 6 | 8 | 8 |
| Coop Strong communication_constraint (3) and BGG Cooperative Game / Communication Limits — bluff_info_asymmetry is load-bearing: clue-giver must convey via icons only. The strongest single signal of coop-archetype fit. | 5.90 | 8.0 | 8 | 2 | 6 | 4 | 7 | 6 |
| Cozy Coop-or-Solo tier (Cooperative Game trigger) lifts loss_tolerance — no cap. Gentle no-fail tone and pictorial onboarding land well, but absent cozy-shape tile/grid primitives keeps fit moderate. | 5.20 | 8.0 | 7 | 1 | 5 | 4 | 7 | 8 |
| Snap Per-round 5-min cadence matches Snap session length, but no factional combat or location-reveal layer; combo_scaling_depth bottoms out and bluff is one-sided clue-giver shape. | 4.60 | 6.0 | 7 | 1 | 5 | 3 | 6 | 5 |
| Balatro No engine_growth or combo loop; semantic_overloading is a single-round guess primitive, not a scaling deckbuilder. combo_scaling_depth at floor. | 4.10 | 6.0 | 4 | 1 | 3 | 2 | 7 | 7 |
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (2)
Categories (4)
AnimalsCard GameChildren's GameDeduction